The Technical Animator will be responsible for creating, setting up, and maintaining rigs for animators using Maya and Cascadeur. They will perform animation retargeting, develop tools and scripts to enhance the animation pipeline in Unreal Engine, Maya, and Cascadeur, and implement and configure animations in UE5. Additionally, they will edit animations, develop and fine-tune animation systems, and write technical documentation. The ideal candidate will have at least one year of experience in a similar role, possess knowledge of animation pipelines and Python, and have experience with Unreal Engine and Maya. Fluent communication in Russian is also required.