The Technical Animator will be responsible for creating, setting up, and maintaining rigs for animators in Maya and Cascadeur. This role includes animation retargeting, creating tools and scripts to improve the animation pipeline in Unreal, Maya, and Cascadeur, implementing and configuring animations in UE5, and developing and fine-tuning animation systems. The ideal candidate will have at least one year of experience in a similar role, possess knowledge of the animation pipeline and Python, and have experience with Unreal Engine and Maya. They should also be able to write technical documentation.