Technical Artist

3 Months ago • 3 Years +
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Technical Artist with 3+ years AAA game development experience, strong Unreal Engine skills, and ability to collaborate and deliver high-quality work.

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

Job Description

  • Create materials for characters, environment assets, and effects, also support existing material systems.
  • Content creation-mock up features in external programs or tweak shader code, experiment with features.
  • To tweak assets by using modeling and texturing skills.
  • Maintain the production and software pipeline and meet deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate with artists to create specific visual systems.
  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work closely with the art team making the result of their work even better with a good artistic eye.
  • Identify problems and propose solutions and optimizations.
  • Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools.
  • Work with programmers and artists to optimize content creation.
  • Work with programmers on developing new features and workflows.

Qualifications

  • 3+ years in AAA console/PC game development including 1 year in UE 
  • Strong reel/portfolio showcasing examples of high quality work.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Basic knowledge of real-time rendering challenges and techniques.
  • Knowledge of Unreal Engine tools and best practices.
  • Solid understanding of game dev standard pipelines, tools and content creation.Strong analytical thinking and problem solving skills.Adaptive. 
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Self-motivation. 

Nice to have: 

  • Degree in any art field.Max Scripting and HLSL or shader programming experience.
  • Scripting and plug-in writing skills with Maya and Python or C++.
  • Houdini experience.

Additional Information

What we offer:

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

England, United Kingdom (Remote)

England, United Kingdom (Remote)

England, United Kingdom (Remote)

Poland (Remote)

County Dublin, Ireland (Remote)

Poland (Remote)

View All Jobs

Similar Jobs

Seedify - Senior Technical Artist

Philippines (Remote)

Rebellion - Senior Technical Artist - Multiple Projects

England, United Kingdom (On-Site)

Electronic Arts - Technical Artist - EA Sports FC

Bucharest, Romania (On-Site)

Keywords Studios (Player Support) - Technical Artist - VFX

Victoria, Australia (Hybrid)

Seedify - Lead Technical Artist

Europe (Remote)

Sledgehammer Games - Senior Technical Artist

Ontario, Canada (On-Site)

Pixel United - Technical Artist

Quebec, Canada (Hybrid)

Similar Skill Jobs

Tencent - Senior Software Engineer - Network

Shanghai, China (On-Site)

King - Senior QA Specialist - Shared Tech

Catalonia, Spain (On-Site)

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

CD PROJEKT RED - Character Animator

Masovian Voivodeship, Poland (On-Site)

CD PROJEKT RED - Gameplay Designer

Massachusetts, United States (Hybrid)

CD PROJEKT RED - Lead Mission Designer

Massachusetts, United States (Hybrid)

Jobs in Poland

Fool's Theory - IT Producer

Poland (Remote)

Lucid Reality Labs - Financial Manager

Poland (Remote)

Fool's Theory - Gameplay Designer

Poland (Remote)

Joyteractive - Support Manager

Poland (On-Site)

Joyteractive - ASO/ASA Manager

Poland (Remote)

Software Engineering Jobs

Tencent - Senior Software Engineer - Network

Shanghai, China (On-Site)

King - Senior QA Specialist - Shared Tech

Catalonia, Spain (On-Site)

Evolution - Receptionist

Michigan, United States (On_site)

Evolution - Procurement Coordinator

State Of São Paulo, Brazil (On-Site)

PlayStation Global - Manager, Partner Sourcing

England, United Kingdom (On-Site)

Azra Games - Feature Designer

California, United States (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug