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Join the award-winning team that created God of War
Santa Monica Studio is seeking a Technical Audio Designer to implement game audio and assist with tools and workflow for the audio scripting team.
As a Technical Audio Designer, you will implement audio using tools and technology to produce robust, efficient scripts and producing documentation as needed. You will collaborate with design, art, and engineering to creatively solve challenging technical problems, taking feedback from Lead Audio Designers, the Audio Director and other Audio Designers.
The ideal candidate is an excellent communicator with a strong technical background and a passion for solving problems. If you have a passion for technology and game audio, we’d love to hear from you!
Responsibilities
Implement game audio, taking direction from the Audio Director
Utilize visual and text-based scripting, Wwise, and other in-house tools to build and maintain content that ranges from straightforward text entry to highly complex scripted scenarios
Collaborate effectively with other disciplines (Level Design, Narrative, Animation, etc.) to achieve desired outcomes
Identify and solve technical issues for the other designers as the product goes through Alpha, Beta, and Final
Requirements
Experience with game editors, scripting languages, and Wwise
Ability to think logically with a high level of attention to detail
Team oriented mentality, no task is too small or too complicated if it makes the game better
2+ year’s professional experience building content and/or completion of a Computer Science or Game Development degree
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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$40.10 - $60.20 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.
Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.
Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.