Technical Game Designer - Freelance

5 Months ago • 2 Years + • Game Design

Job Summary

Job Description

Technical Game Designer with Unity expertise to create PVE experiences for Robocraft 2. Must have experience with scripting tools, PVE game systems, and problem-solving.
Must have:
  • Unity experience
  • Scripting tools
  • PVE experience
  • Problem-solving skills
Good to have:
  • UGC systems
  • F2P experience
  • Enemy design
  • Unity C# coding
Perks:
  • Remote working
  • Studio based

Job Details

Description


Freejam is looking for a highly creative and talented Technical Designer to join the team working on Robocraft 2. The successful candidate will experience in Unity and is able to rapidly design, prototype and implement mechanics and concepts. This can either be remote working (within GMT hours) or based in the studio in Portsmouth.

 Responsibilities:

  •  Work independently and as part of the team on the ideation and creation of PVE experiences, using our internal systems.
  • Create prototypes independently and in collaboration with other designers
  • Clearly articulate prototypes, design decisions, and concepts to internal stakeholders
  • Contribute to strategic decisions, working with the design and product teams
  • Align and collaborate with multiple disciplines and communicate the vision of gameplay features

Requirements

Requirements:

  •  Has worked on at least 2 commercially shipped games from concept to release
  • Has experience using scripting tools such as Blueprint or Unity Visual Scripting
  • Can work independently and as part of a team on the ideation, prototyping and polish of PVE experiences
  • Comfortable working with coders to extend our tools and engine functionality
  • Able to create clean & reusable visual scripting elements
  • Has knowledge of a wide variety of online PVE games and systems and how and why they work
  • Exhibit excellent problem-solving skills
  • Analyse playtests

 
Preferred:

  • Experience with UGC systems
  • Experience in F2P
  • Experience with enemy design and behaviour trees
  • Experience with coding in Unity and C#
  • Experience utilising research and data to drive strategy and decision making
  • Experience developing and in a multiplayer live service environment

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