Developer | Immersive & Location Based Experiences

2 Months ago • All levels • Technical Art • $85,000 PA - $120,000 PA

Job Summary

Job Description

Framestore is seeking a developer with experience in game/engine development and XR hardware platforms to join their New York team. This role will involve developing clean, optimized code for both internal prototypes and client projects across VR, AR, real-time animation, and other immersive platforms. The ideal candidate will be comfortable working across a range of projects and be passionate about applying their skills with modern game engines for a variety of applications. You'll work on exciting projects with brilliant colleagues, pushing the boundaries of what's possible. This is a full-time staff position with benefits, offering a hybrid work model.
Must have:
  • Extensive experience in game/engine development
  • Experience with XR hardware platform(s)
  • Strong experience with C++
  • Proactive innovator
  • Strong experience with Epic’s Unreal Engine
  • Excellent communication skills
  • Software architecture, mathematics and physics understanding
  • Experience integrating online services
Good to have:
  • Professional exposure to Unity or other modern game engine(s)
  • Familiarity with other languages and approaches, such as Javascript, powershell, python and c#
  • Positive attitude towards learning and sharing
  • Deadline oriented; able to work in a fast-paced environment
  • Able to solve problems as they arise and remain calm in high-pressure situations
  • Experience with Unreal’s graphics pipeline
  • Understanding of Computer Graphics process and/or VFX pipeline/workflows

Job Details

Job description

Framestore is a world leader in visual effects and animation across Film, TV, Advertising and Immersive. Having won multiple industry awards for our work, Framestore is also bringing the same level of excellence to our real-time capabilities.


We’re looking for a developer with a range of experience to join our New York based team. Developers are primarily responsible for assisting in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting edge hardware; VR, AR, real-time animation, virtual production and other exciting platforms.


The opportunity would perfectly suit a candidate who wants to work across a broad spectrum of opportunities, being enthusiastic about applying skills with modern game/real-time engines for a variety of applications from AR to themed attractions!


We can promise you an unrivaled team spirit where people come first, working on exciting projects with brilliant colleagues to push the boundaries of what's possible and advance your career!


This is a full-time staff position with benefits, that encourages following a hybrid work model that combines in-office and remote workdays. Ideal candidates will be based locally in New York.


Responsibilities

  • Develop clean, optimized high and low-level code in engine within the designed framework

  • Identify technical issues and solve complex problems with innovative solutions

  • Develop and test code, fix bugs, and profile and optimize code to an agreed design strategy

  • Document and peer review technical designs with other engineers

  • Research innovative ideas to improve efficiency and satisfy technical requirements, especially when it comes to convergence areas involving the usage of game engines to produce non-interactive content.

  • Work with Producers, technical and creative leads, to provide input for the budgeting process for technical development/engine elements of a production

Job requirements

  • Extensive experience in game/engine development
  • Experience with XR hardware platform(s)

  • Strong experience with C++

  • Proactive innovator with the awareness and ability to jump into alternative tools/languages/environments to find solutions

  • Strong experience with Epic’s Unreal Engine

  • Excellent communication skills

  • Software architecture, mathematics and physics understanding

  • Experience integrating online services and/or open source tools that take advantage of modern and evolving technologies


Desirable Skills & Attributes

  • Professional exposure to Unity or other modern game engine(s)

  • Familiarity with other languages and approaches, such as Javascript, powershell, python and c#

  • Positive attitude towards learning and sharing

  • Deadline oriented; able to work in a fast-paced environment

  • Able to solve problems as they arise and remain calm in high-pressure situations

  • Experience with Unreal’s graphics pipeline

  • Understanding of Computer Graphics process and/or VFX pipeline/workflows


New York City Employees: Pay Range: $85,000 - $120,000 per year.


The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York City Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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