MY.GAMES is a leading European developer and publisher, driven by a single goal: to create great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
Our gaming experiences span genres and platforms, from pocket-sized adventures to epic console quests. We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.
Our international remote team spans the globe, with hubs in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.
Come join the team behind Tacticool, an intense mobile shooter, featuring an unparalleled tactical view, realistic physics, and destructible environment. Recently achieving over 31 million downloads, Tacticool sets a high standard for the gaming world, and it also boasts a strong community with over 800 clans worldwide. Engage with our team, and your passion and expertise will become an important part of delivering players this awesome experience.
What you’ll do:
Perform full cycle UX\UI design:
- Maintain, support, and design game interfaces in Figma
- Prepare UI layouts for layout, make changes to UI kit as necessary
- Support the development and acceptance of interface implementations
- Interact with specialists from other departments (artists, programmers, and QA)
What you need to succeed:
- Minimum 2 years experience working as a UX/UI Designer on mobile or PC projects, with portfolio
- Proficiency in Figma, Adobe Photoshop, and experience with Unity and Jira
- Experience with systems work: from user experience research, writing technical and design documentation to acceptance
- Sense of usability (in terms of onboarding players, HUD, and routine interaction with interfaces)
- Responsible, proactive mindset, and teamwork skills
Nice to have:
- Personal gaming experience with mobile shooters
- Experience with interface animations (storyboard level is sufficient)
- Experience adapting design for different platforms and resolutions (PC and mobile devices)
- Understanding of the principles of interface design for shooters (sights, control panels, status and progress displays)
What we offer:
- Work remotely from all around the world
- Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
- A strong team of specialists across different areas — access unique expertise and professional knowledge
- Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
- Create great games and win the hearts of players
- Push the boundaries of the game industry and lead the way forward