Working as an Animator at Tarsier Studios, you will be working closely together with your interdisciplinary team to create atmospheric, creative, scary, and readable gameplay. You will be an active part in discussions on how to solve issues and create memorable and striking scenarios. You have an interest in figuring out what good horror is, and more so; decoding what Tarsier-horror is.
In this role it is important that you have a good sense of how to convey emotion through your animations, that you are good at both giving and receiving feedback, and that you are an open-minded and creative person.
At Tarsier, it's important that our office is welcoming and fun, so that our employees want to work onsite; because we believe that working closely with your team is the best way to make great games. That is why our Office Management and People & Culture-department work closely together to make our office a really great place to both work and hang out in. We have a strong focus on ergonomic, personal work stations, we eat breakfast together on Wednesdays, and we play games together in the game room. Sometimes we grab an after work beer together in the kitchen, or throw a Christmas party for the ages.
As your future colleagues are a diverse group of people from many different countries we speak English - therefore it is important that you are fluent in both verbal and written English.
As a studio of 65 people we believe in the power of frequent collaboration onsite at our studio, therefore we are looking for someone who is able to work onsite at our office in Malmö several days per week. The position will start with a 6 month probationary period.
Applicants must hold a Swedish or EU/EEA citizenship or valid work permit for Sweden as we are unfortunately unable to support relocation from outside the EU at the moment.
We welcome applicants of all backgrounds and genders, and look forward to hearing from you!
Currently employing around 60 people, Tarsier Studios is an independent game development studio based in Malmö, Sweden. Having worked with Sony and Media Molecule on various projects including LittleBigPlanet PS Vita and Tearaway Unfolded, the last few years has seen Tarsier make the transition to full independence.
2017 saw the release of both Little Nightmares and Statik, Tarsier’s first two original titles. Little Nightmares II was released February 11th, 2021. With both games wildly different from each other in both style and gameplay, the answer to ‘what makes a Tarsier game?’ remains refreshingly unknown and hugely exciting.
The unveiling of The City of Metronome at E3 2005 put Tarsier Studios on the map as a developer with a unique vision, and the talent to make that vision a reality.