Art Lead

1 Day ago • All levels

Job Summary

Job Description

The Art Lead will lead the in-house Art Lab, a team of artists specializing in concept art, 3D modeling, and audio design. Responsibilities include team enablement, cross-team coordination, vision forecasting, pipeline development, managing external partnerships, and acting as a strategic planner. The Art Lead will ensure smooth communication, collaboration, and support for the team's creative vision, fostering an environment where creativity thrives and roadblocks are cleared. The role requires excellent communication, project management skills, and a passion for art and game development to inspire the team.
Must have:
  • Proven leadership experience in the gaming industry.
  • Extensive knowledge of art pipelines from concept to marketing.
  • Track record of successfully launching games or supporting teams.
  • Strong experience working with external partners and vendors.
  • Excellent project management and organizational skills.
  • Exceptional communication and interpersonal skills.
  • Deep passion for art and understanding of game development.

Job Details

SupercellMake_Illustration

We are looking for an Art Lead to help take our in-house Art Lab to the next level. Art Lab is a unique and dynamic team of multi-disciplinary artists whose expertise spans concept art, 3D modeling, audio design, and more. Our primary mission is to accelerate game development by helping teams establish IPs, refine creative pipelines, and collaborate with external partners, all to get games to beta faster. We're looking for an experienced Art Lab Lead to guide this talented group and ensure they are empowered to succeed.

Responsibilities 

  • Team Enablement: Your role is to be the voice of the team, focused on empowering the artists and removing obstacles that slow down creativity and progress. You won't be directing the vision but instead helping others bring their creative vision to life. 

  • Cross-Team Coordination: Work closely with multiple game teams and stakeholders across the organization to align the art team's efforts with project timelines, goals, and creative needs. You'll be the bridge ensuring smooth communication and collaboration between disciplines.

  • Vision Forecasting: Stay ahead of the curve by anticipating the future art and creative needs of the games in development. You’ll work with game teams to ensure pipelines and creative resources are ready to meet those evolving requirements. 

  • Pipeline Development: With a deep understanding of art pipelines, both for in-game assets and marketing, you will help establish and refine workflows, ensuring efficiency and consistency across internal and external collaborators. 

  • External Partnerships: Build and nurture relationships with external partners, from outsourcing studios to audio designers, to ensure high-quality assets and resources are delivered to meet project demands. 

  • Producer Qualities: Act as a strategic planner and organizer. You’ll juggle timelines, resources, and communication, keeping everything running smoothly without being bogged down in the minutiae. A strong understanding of project management principles will be essential, as will the ability to step into a producer's shoes when necessary to solve complex problems. 

  • Excellent Communication: Foster transparent communication within the team, and between departments. You'll ensure everyone from junior artists to senior leadership is aligned on priorities, deliverables, and potential challenges. 

  • Listening and Enabling: Above all, you are a servant leader. You'll listen to the team’s needs and proactively find ways to support and enable them. Your goal is to create an environment where creativity can flourish and roadblocks are cleared before they slow progress. 

  • Team centric: This role isn’t about taking orders or just distributing tasks. It's about what’s best for the team, fostering collaboration, and making sure every artist feels supported and able to do their best work. 

  • Passion for Art: Your love for art and game development shines through, inspiring the team and pushing everyone to raise the bar on what’s possible.

Requirements

  • Proven experience in a leadership role within the gaming industry, ideally as a producer, lead artist, or in a similar capacity. 

  • Extensive knowledge of art pipelines, from concept through 3D to marketing. 

  • A track record of successfully launching games and/or supporting teams from pre-production to release. 

  • Strong experience working with external partners and vendors. 

  • Excellent project management and organizational skills, with a demonstrated ability to balance multiple priorities. 

  • Exceptional communication and interpersonal skills, with a knack for building relationships and trust. 

  • Deep passion for art, with a clear understanding of both the creative and technical aspects of game development.

This is not an art director or vision-holder role, but a crucial leadership position that ensures our artists and the entire creative process are set up for success. Come help us make magic!

Pssst! Click here for a freebie!

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

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