BulletFarm - Senior Gameplay Programmer

6 Days ago • 3-6 Years
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About the job

SummaryBy Outscal

BulletFarm seeks a Senior Gameplay Programmer to build a new co-op FPS game. You'll design and implement AI, combat systems, and features in Unreal 5, working closely with the design team. Strong C++ programming, game AI programming, multiplayer experience, and shipped titles are required.

BulletFarm is looking for a Gameplay Programmer to join our Founding Team as we set out to build a new co-op FPS. In this role, you will work closely with the rest of the team to help us design, prototype, and build combat and AI infrastructure and features in Unreal 5. As a member of the founding team, your purview will be wide, so you’ll have the opportunity to plan and lay the foundation for major pieces of the game. We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.

The Job

Senior Gameplay Programmer working on a co-op FPS game. You will:

  • Work with the Design team to build features that support AI development
  • Implement specific AI behaviors
  • Design and implement combat systems and features (e.g. weapons, locomotion, abilities)
  • Optimize performance of combat and AI systems
  • Participate in project estimation and planning
  • Support and collaborate closely with partner teams

Qualifications

  • Experience performing in a senior gameplay programming role or equivalent
  • Strong C++ programming
  • Game AI programming experience
  • Experience working with multiplayer games
  • Experience with one or more shipped titles from start to submission to release

Preferred Experience

  • Experience with Unreal 5 AI programming
  • Experience working on a first-person shooters
  • Experience with game scripting languages like Blueprint, Lua, Python, etc.
  • Experience with performance optimization
  • Bachelor’s Degree in Computer Science

Please come work with us if any of this sounds exciting to you

  • Want to work with realistic animation
  • Want to design how creatures and monsters move and fight
  • Being a part of the start-up team in a new game studio – excited by the ability to define the pipelines and hand-pick the tools that make you the most efficient
  • Want to work from (almost) anywhere in the world – including your own home

Salary Ranges: USD

  • Staff Level: $98,000 - $130,000
  • Senior Level: $140,000 - $180,000
  • Principal/Lead Level: $180,000 - $205,000

Salary Ranges: CAD

  • Staff Level: $90,000 - $120,000
  • Senior Level: $120,000 - $150,000
  • Principal/Lead Level: $150,000 - $188,000

We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

Disclaimer: Position Leveling to be based on candidate experience and qualifications. Salary Range to be based on qualifications and local cost-of-labor.

$98.0K - $205.0K/yr (Outscal est.)
$151.5K/yr avg.
United States

About The Company

BulletFarm is a remote-first game studio with headquarters located in Los Angeles, CA, seeking to recruit and build a world-class team with global reach.

Led by David Vonderhaar, an award-winning and experienced industry veteran best known for leadership on the Call of Duty franchise, along with several industry veterans.


The studio is developing an ambitious new AAA game set in an original universe emphasizing co-operative gameplay.

United States (Remote)

United States (Remote)

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