C++ Engineer- Gameplay

1 Month ago • All levels • Game Design • Game Engine

About the job

Job Description

Mojang Studios seeks a C++ Gameplay Engineer in Stockholm to implement and maintain gameplay features for Minecraft. Responsibilities include designing, developing, and refactoring gameplay mechanics, collaborating with designers and other engineers, and ensuring high-quality code. The role requires proficiency in modern C++, a game engine (preferably Unreal), agile methodologies, and understanding of multiplayer game architecture. The position involves a hybrid work model, requiring at least two days a week in the studio.
Must have:
  • Professional experience with modern C++
  • Proficient in at least one modern game engine
  • Experience with agile methodologies
  • Understanding of multiplayer game architecture
  • Gameplay implementation experience
Good to have:
  • Experience with Unreal Engine
  • Experience shipping games on PC or consoles
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Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission  to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

Mojang is looking for a Gameplay Engineer for our Stockholm Studio to take on the challenges around implementing gameplay features for the universe of Minecraft. You will be working in an environment where we expect you to lean in and be creative in your work and contribute to a cross functional team with your developer perspective. You will also be a role model and a good communicator between disciplines and other developers. 

Your work will include investigating and implementing new gameplay mechanics and features with excellent technical quality as well as revisiting and refactoring outdated code. You will do this in a dedicated cross-functional team, while also keeping up with all other Game Engineers, ensuring we are always keeping what is best for the game and the players in mind. 

You will have a major impact on the gameplay experience and will have a large impact on the quality and feeling of the product.  

We apply a hybrid work policy, with all team members spending at least two days per week together in the studio. We believe that being on-site is key to building our culture, boosting our delivery, and simply making work more enjoyable.

To be considered as a candidate, you should be based in Sweden /Stockholm area and able to join us in the studio for those energizing in-person days.

Some of your tasks will be:   

  • Implementing gameplay features in the Minecraft World.  
  • Be involved in design discussions, implement and maintain gameplay systems together with game designers 
  • Define and implement technical solutions for gameplay features following design documentation and workflow tools 
  • Supporting and aligning with other feature teams working on your game project 

Qualifications  

  • Professional experience with modern C++ (including refactoring, debugging and testing).   
  • Proficient in at least one modern game engine (preferably Unreal) 
  • Experience with agile methodologies and workflows 
  • Understanding of software architecture patterns used for multiplayer games.  
  • Have a genuine interest in game development and the games industry.  
  • Used to working in an international environment and to express yourself fluently in English.  

Ideally, experienced with at least one of the following: 

  • Experience from implementing gameplay in shipped games on PC or consoles    

If this sounds like a fit, and you want to be part of a dynamic game studio, do not hesitate to apply! 

We look forward to hearing from you! 

 

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

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About The Company

Mojang Studios is a Microsoft-owned game studio based in Stockholm (Sweden) and Redmond (WA) with additional locations in London, Shanghai, and Tokyo as well as a partially remote workforce. We created Minecraft, the sandbox video game turned franchise that now includes two more games, novels, board games, apparel, and much more. 

We believe in the power of play and our mission is to build a better world through our work. At our studios, you’ll meet passionate and welcoming people with the same goal: to create games and products with a positive impact. Four core values guide everything we do:

 Fuel Passion.

 Minecraft encourages players to stay sharp and constantly evolve. We mirror that by bringing together enthusiastic people who are eager to innovate in their fields and giving them the resources to reach their goals. We’re passionate about our industry and strive to empower our employees and future generations of gaming professionals.

 Create Fun. 

We aim to create fun, enriching experiences for our players, whether they’re playing our games, learning in Minecraft Education, or discovering a new product. Thanks to our incredibly talented creator community and Minecraft Marketplace, the fun is virtually endless and there’s something for everyone in our blocky universe. 

Celebrate Creativity. 

Creativity is at the core of Minecraft, whether you’re making art in Creative mode or finding clever ways to get through the night in Survival mode. Fresh ideas, out-of-the-box thinking, and new perspectives are what allows us to evolve the franchise and keep surprising our players after more than a decade of Minecraft. 

Craft together. 

Minecraft welcomes everyone because we believe that we’re better together. Our players’ feedback and the work of our community creators have made Minecraft what it is today. To support collaboration in our studios, we’ve built comfy, connected spaces that allow our local and remote teams to work closely together. 

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

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