Character Artist

21 Hours ago • 2 Years +

About the job

SummaryBy Outscal

Techland, a leading game developer, seeks a talented Character Artist to create 3D characters for their next big title. You'll create realistic models, textures, and materials, working with Zbrush, 3ds Max/Maya/Blender, Substance Painter, and Photoshop. Experience with game engines and a strong understanding of human anatomy are essential.

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Please note that this position is conducted on-site from our studio in Wrocław or Warsaw. Full remote work is not possible.

Job Description

Your main responsibility will be to create 3D characters for our next big title.

Your daily tasks:

  • Creating and modifying 3D models of characters - humans, monsters, working directly with the Lead Character Artist and the Art Director, with the direction of your work being detailed by the Art Guide.
  • Creating character 3D models according to defined technical and artistic requirements and ensuring the quality of implemented models.
  • Creating and modifying materials and textures for characters. 
  • Implementing your models inside our in-house technology, the C-Engine.
  • Presenting the effects of your work and efficiently justifying your project decisions.
  • Being a part of a competent, interdisciplinary team creating characters.
  • Learning our internal tools.

Qualifications

  • At least 2 years of experience in creating realistic 3D models and textures of characters (using Zbrush, 3Dsmax/Maya/Blender, Marvelous Designer, Substance Painter, Adobe Photoshop) for AAA projects.
  • Considerable skills in Zbrush, 3ds Max or Maya or Blender.
  • Considerable skills creating materials and textures for character models using Substance Painter and Photoshop.
  • Good understanding of human anatomy.
  • Experience working with Marvelous Designer, Wrap3D.
  • Experience with game engines (like the Unreal Engine, Unity or other in-house game engines).
  • Talent and creativity - characters created by you tell a story and are realistic, authentic and full of love.
  • Curiosity about the game world - you want to see the effects of your work come to life in the game.
  • Very good command of English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Masovian Voivodeship, Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

Poland (On-Site)

Poland (Remote)

(Remote)

Masovian Voivodeship, Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

View All Jobs

Similar Jobs

HB Studios - Senior 3D Character Artist

Nova Scotia, Canada (On-Site)

Zynga - Principal Character Artist - Star Wars

Brighton, Uk London, Uk (Hybrid)

Virtuos - Senior Character Artist

Vietnam (On-Site)

ArenaNet - Senior Character Artist (Unannounced Project)

Washington, United States (Hybrid)

Similar Skill Jobs

Outscal - Video Editor

Delhi, India (Hybrid)

Outscal - Mentor - C++ & DSA

Worldwide (Remote)

PlayStation Global - Senior Technical VFX Artist

Uusimaa, Finland (On-Site)

VGW - Workplace Experience Coordinator

New South Wales, Australia (On-Site)

Dinosaur Polo Club - Experienced Games Artist

Wellington, New Zealand (On-Site)

eBay - Operations Mgr Authentication (f/m/d)

Brandenburg, Germany (On-Site)

paypal - Software Engineer - Fresh Grad

Shanghai, China (On-Site)

paypal - Software Engineer - Java

Tamil Nadu, India (Hybrid)

paypal - Member Technical Staff 1

Tamil Nadu, India (Hybrid)

Jobs in Poland

Art Jobs

HB Studios - Senior 3D Character Artist

Nova Scotia, Canada (On-Site)

Barnstorm VFX - Senior Environment Artist

British Columbia, Canada (Hybrid)

Lighthouse Games - Environment Artist

England, United Kingdom (Hybrid)

CD PROJEKT RED - Senior Character Concept Artist

Masovian Voivodeship, Poland (On-Site)

Amazon Games - Software Development Engineer, Prime Gaming

Washington, United States (On-Site)

Playrix - Principal 2D Artist

Montenegro (Remote)

Playrix - Principal 2D Artist

Serbia (Remote)

Playrix - Principal 2D Artist

Armenia (Remote)

Playrix - Principal 2D Artist

Georgia (Remote)

Playrix - Principal 2D Artist

Portugal (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug