CINEMATIC TECHNICAL DESIGNER

6 Months ago • 1 Years + • Game Story Writing/Narrative Design

About the job

Job Description

Cinematic Technical Designer needed with experience in video game production and cinematics pipelines. Must be familiar with timeline editors and composition principles.
Must have:
  • Video Game Production
  • Cinematic Pipelines
  • Timeline Editors
  • Composition Principles
Good to have:
  • Maya or DCCs
  • Tools Development
  • Film/Television Production
  • Cinematic Language
Perks:
  • Inclusive Environment
  • Diversity Embraced
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OVERVIEW

Guerrilla is seeking a highly skilled Cinematic Technical Designer to join our Cinematics team. In this role, you will design and integrate scene data such as character animations, visual effects, and camera work to create compelling cinematic sequences. Acting as a key connection point between asset creators, design, narrative, and the game engine, you will ensure that all elements come together seamlessly to enhance the storytelling experience in our games.

OUR CINEMATICS TEAM

The Cinematics team at Guerrilla is a multi-disciplinary group focused on creating real-time scripted sequences that bring our game worlds to life. We collaborate closely with the Narrative, Gameplay, and Art teams to develop and communicate engaging story content that complements our immersive gameplay.

WHAT YOU WILL DO

  • Design and implement cinematic sequences by integrating character animations, visual effects, and camera work.
  • Coordinate with various disciplines to effectively prototype concepts and integrate cinematics into the game world.
  • Collaborate with animation, narrative, and design teams to align on aesthetic and storytelling goals.
  • Troubleshoot and optimize cinematic sequences to ensure smooth performance within the game engine.
  • Contribute to the development and refinement of cinematic tools and workflows.

WHO YOU ARE

  • Experienced in video game production and cinematics pipelines, ideally with at least one shipped project; motivated juniors with strong learning potential are also welcome.
  • Familiar with timeline editors and related workflows such as Premiere, Adobe After Effects, or similar software.
  • Knowledgeable in composition and cinematography, with the ability to analyze and apply these principles effectively.
  • Well-versed in video games across a broad spectrum of genres, with a keen interest in their art direction and cinematographic styles.
  • Experience with scripting and/or programming. Familiarity with visual scripting in an editor is a bonus.
  • Quick to learn new software and workflows, especially within a proprietary engine.
  • Excellent problem-solving skills, resourceful and inventive with available tools.
  • Strong communicator, able to effectively collaborate across departments, with an eagerness to learn about the technical aspects of various disciplines.
  • Skilled in writing clear documentation for bugs and feature requests.

Plusses

  • Knowledge of Maya or similar DCCs and the technical aspects of animation.
  • Experience with tools development & process automation (Python or other languages)
  • Background in film or television production, with an understanding of cinematic language and techniques.

INTERESTED?

If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to support your application by an up-to-date showreel, showing off recent and work relevant to the position.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

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