We're looking for a programmer who can help us bring our creatures to life.
Our is about a field biologist interacting with a wide variety of mundane and fantastical creatures. We're trying to create moments that echo the mesmerizing strangeness and familiarity of real-life encounters with wild animals. Like a , a , or a but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.
Your primary focus will be on finding programmatic ways to help our creatures feel unsettlingly alive. That's likely to include a mix of animation, physics, AI, and gameplay programming. It's OK if you don't have direct experience in all these areas but you should have a background that includes technically complex, player-facing systems.
Any experience with traditional gameplay programming would be helpful too. In this game creatures ARE gameplay so there's a lot of overlap between the various systems. The underlying goal for us is an experience that feels responsive which in this game is often synonymous with feeling alive.
This might be a good fit for you if you'd enjoy:
Must haves
Nice to haves
This role could be fully remote or you can join us in Los Angeles if you'd like.
If you think you'd be a good fit, please .
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Giant Sparrow is a tiny video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place.
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