Apple’s GPU, Graphics, and Display Software team develops Metal, an API for GPU programming that enables efficient GPU utilization and minimizes CPU overhead, leading to greater realism and interactivity in games. Metal is the foundation for using the GPU across all Apple products, from iPhone to vision Pro, and applications like Final Cut and iLife. The GPU Developer Tools Team seeks an engineer to focus on the foundational technology for creating the best GPU tools, managing and developing the core technology stack that powers all GPU Tools at Apple for all platforms, including the Xcode Metal debugger and profilers. The ideal candidate should have a passion for system programming and a curiosity about GPU functionality. This role is for those interested in OS internals, reverse engineering GPU-driven flows, and optimizing code for data harvesting and processing.