This role requires 8+ years of experience with graphics libraries like DirectX 12, Vulkan, Metal, and OpenGL, and proficiency in shader programming languages (HLSL, GLSL, Cg). Strong C++ and 3D math skills are essential, as well as a good understanding of GPU architectures.
We look for therisk-takers, thecollaborators, theinspiredand theinspirational. We want the people who are brave enough to work at thecutting edgeand create solutions that will enrich and improve the lives of people across the globe. So, if you want to make the world say wow, let's talk. The conversation starts here. If this role matches your ambitions and skillset,let's get started with your application. Take a look at our other open positions too. Ourmany opportunitiescan lead toinfinite possibilities. [About SISC] Sony India Software Centre (SISC) was setup as a subsidiary of Sony India in the year 1997. In 2012, this organization was established as a separate legal entity as Sony India Software Centre Private Limited (SISCPL). This organization was primarily set-up as a high-quality service delivery center in the areas of embedded software development, enterprise applications development and support, information security services. Since inception, this organization has evolved into a very mature Global Capability Centre providing end to end technology solutions and high value services for global business organizations of Sony. [Job Title] Graphics engineer with C++ Skill [Technology and Sub-technology]
3D Graphics,3D Math
Opengl,Directx
Shader Prohramming(HLSL, GLSL, Cg)
C++
[Base Location]:
Bangalore
[Type]: [Qualifications]
BTech/BE/MTech/ME
8+ years of experience
[Job Overview]: 8+ years of relevant work experience with industry standard graphics libraries. [Primary Skills]:
Strong knowledge of industrial standard graphics libraries(DirectX 12, Vulkan, Metal, OpenGL).
Knowledge of shader programming language(HLSL, GLSL, Cg).
Excellent 3D math skills.
Strong knowledge of C and C++ programming languages.
Good understanding of GPU architectures.
Knowledge of OOPS, Data Structures and Design patterns.
[Good to have Skills]:
Prior experience with Game Engine Design-
Console programming experience.
Unity or Unreal programming experience
Others:
Ability to write clean, efficient and well tested code.
Good written and verbal communication skill
[Responsibilities and Duties]:
Provide technical support to team members.
Work on the technology area assigned.
Computer Graphics Engineer to Design and Develop high quality rendering application.
Candidate should be able to give technical support to team.