As a Graphics Programmer, your main responsibilities will be:
- Develop and maintain the rendering pipeline in our engine, from shaders to C++ code
- Own the optimization and budgeting effort related to rendering: particles/vfx, lights, textures, models/lods, shaders, compute shaders etc
- Contribute to the core frameworks and engine middleware of the company to help pushing our technology further
- R&D new techniques to improve the quality and performance of our titles and increase our rendering budgets
- Collaborate with our tech artists to improve our ongoing and upcoming titles
- Participate in tech reviews during key phases of the projects
- Participate in technology watch and research and development activities