Head of Creature

5 Months ago • All levels

Job Summary

Job Description

The Head of Creature oversees the people management, creative methodologies, and technical development priorities for Rigging and CFX artists. This role requires close collaboration with show production creative supervision teams and the ability to adapt to changing production needs. They directly manage Creature Supervisors, providing leadership and supervision. This role also involves providing continuity for artists in career development and team cohesion. This role requires collaboration and communication with other global DNEG locations, other departments, show production teams, technology teams, recruitment, and HR. They are key stakeholders in maintaining globally integrated technology and workflows while fostering innovation.
Must have:
  • Great communication and leadership skills.
  • Good self-management and time management skills.
  • Strong team working skills, supportive and collaborative.
  • Experience leading within VFX production environments.
  • Experience with VFX pipeline architecture and problem-solving.
  • A strong drive for optimization and efficiency.
  • High level of proficiency in creature pipeline technology.
Good to have:
  • Experience in Houdini
  • Experience in Maya
  • Experience in Unreal
  • Experience in Crowd work
  • Experience in Feature Animation, TV or Games

Job Details

Whilst we do not have any open positions right now, we would still love to hear from you! 
We will keep your details on our database and contact you when a suitable position becomes available.
 
The Head of Creature oversees the people management, creative methodologies, and technical development priorities for Rigging and CFX artists.  The Head of Creature is ultimately responsible for the delivery of the department’s work on shows, to the required quality and in the required time frame. This requires close collaboration with show production creative supervision teams and the ability to adapt to changing production needs. They directly manage Creature Supervisors, who provide leadership and supervision for Rigging and CFX artists assigned to individual shows. In collaboration with the Department Manager and Artist Manager, they provide continuity for artists in career development and team cohesion.
 
The Head of Creature role requires collaboration and communication with Heads of Creature in other global DNEG locations, heads of other departments, show production teams,  technology teams, recruitment, and HR. They are key stakeholders in maintaining globally integrated technology and workflows while fostering innovation to continually improve the quality and efficiency of creative output and production processes.
 
Key Responsibilities
  • Hiring and performance management to maintain the required skills and experience within the Creature team to deliver world-class creative output for productions and for the continued development of the department.
  • Mentorship of Creature Supervisors on all aspects of managing their artists, working with production, and overseeing the work on shows.
  • Assignment of supervisors, leads, and artists to shows to provide the right balance of skill sets among show teams, and to give career progression opportunities where appropriate.
  • Working with the Creature Supervisors to provide bids for new shows and rebid scope changes on current shows.
  • Help define and enforce standardization in workflow, output, and development best practices within the global Creature department.
  • Collaborate with software development teams on the specification, prioritizing, testing, and roll-out of new technology.
  • Represent the needs of the Creature department in the cross-department pipeline and R&D planning conversations.

Must Haves
  • Great communication and leadership skills.
  • Good self-management and time management skills.
  • Strong team working skills, supportive and collaborative when under pressure.
  • Experience leading within VFX production environments and responding to client expectations.
  • Experience with VFX pipeline architecture and problem-solving. 
  • A strong drive for optimization and efficiency while empowering artists.
  • High level of proficiency in all technical and creative areas of creature pipeline technology including; deterministic and simulation deformation techniques, modular rigging, facial rigging, and geometry caching.

Nice to Have
  • Experience in Houdini
  • Experience in Maya
  • Experience in Unreal
  • Experience in Crowd work
  • Experience in Feature Animation, TV or Games will also be taken into account

About You
  • Great leadership qualities, to support and mentor a diverse and talented team
  • Organized, proactive self-starter
  • A team player and clear communicator
  • Approachable and personable.
  • Adaptable and with a willingness to learn
  • Calm under pressure
  • Committed to continually raising standards
  • A positive, can-do attitude

Similar Jobs

limbheim studios - 3D Animator

limbheim studios

(Remote)
1 Month ago
Electronic Arts - Concept Artist - Environment

Electronic Arts

Orlando, Florida, United States (Hybrid)
1 Month ago
QUANTIC DREAM - Senior Character Setup Artist - Star Wars : Eclipse™ (F/H/NB)

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
11 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
5 Months ago
Ubisoft - Technical Artist World (AAA Project)

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Xentrix Studios - Texturing – Senior Artist

Xentrix Studios

India (On-Site)
7 Months ago
Magic Media - Senior 3D Environment Artist (Unreal)

Magic Media

State Of São Paulo, Brazil (Remote)
3 Months ago
Riot Games - Motion Graphics Artist II - League of Legends, Seasons

Riot Games

Los Angeles, California, United States (On-Site)
2 Months ago
Lighthouse Games - VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
3 Months ago
Plarium - Animation Artist

Plarium

Warsaw, Masovian Voivodeship, Poland (Remote)
3 Months ago
BLUEMBO - Senior/Lead 2D Artist

BLUEMBO

(Remote)
1 Month ago
Secret 6 - 3D Realistic Environment/Building Artist (Junior to Senior Level)

Secret 6

Pasig, Metro Manila, Philippines (Hybrid)
2 Months ago
Creative Assembly - Principal Animator

Creative Assembly

Sofia, Sofia City Province, Bulgaria (Hybrid)
1 Month ago
Ging games - Game Artist

Ging games

Ankara, Ankara, Türkiye (On-Site)
1 Month ago
D3t - Games Associate Art Director

D3t

Runcorn, England, United Kingdom (Hybrid)
10 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Sydney, New South Wales, Australia

Nine - Audience Engagement Editor

Nine

North Sydney, New South Wales, Australia (On-Site)
1 Month ago
Canva - B2B Growth Marketing Specialist, Enterprise

Canva

Sydney, New South Wales, Australia (Remote)
2 Months ago
The Walt Disney Company - Lead Effects Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
1 Year ago
Vercel - Manager, Customer Support Engineering, APAC

Vercel

Australia (Remote)
1 Month ago
Canva - Staff Software Engineer - Data Platform

Canva

Brisbane, Queensland, Australia (Remote)
3 Months ago
Sprinkler - Senior Manager - Field Marketing

Sprinkler

Sydney, New South Wales, Australia (On-Site)
1 Month ago
Workato - Enterprise Account Executive

Workato

Sydney, New South Wales, Australia (On-Site)
1 Month ago
Thales - Software Engineer

Thales

West Leederville, Western Australia, Australia (On-Site)
1 Month ago
Canva - Senior Backend Engineer - Support Automation and AI Enablement

Canva

Melbourne, Victoria, Australia (Remote)
2 Months ago
Riot Games - Junior Linux Systems Engineer (Game Operation)

Riot Games

Sydney, New South Wales, Australia (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

Montreal, Quebec, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

London, England, United Kingdom (On-Site)

Sydney, New South Wales, Australia (Hybrid)

Sydney, New South Wales, Australia (Hybrid)

Bengaluru, Karnataka, India (On-Site)

Sydney, New South Wales, Australia (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Remote)

View All Jobs

Get notified when new jobs are added by DNEG

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug