Internal Recruiter

1 Month ago • 5 Years + • Human Resource

Job Summary

Job Description

Keen Software House seeks an experienced Internal Recruiter to join their HR team. Responsibilities include sourcing and attracting top talent for both Keen Software House and GoodAI, across Tech, Art, and QA teams. This role involves full-stack recruiting, headhunting, managing job postings and applicant tracking systems (ATS), building candidate relationships, and ensuring a smooth hiring process. The recruiter will collaborate with hiring managers, define position requirements, provide feedback to candidates, enhance employer branding, and potentially represent the company at events. The position offers flexibility, allowing for remote work or on-site options in Prague.
Must have:
  • 5+ years tech recruiting experience
  • Headhunting & sourcing hard-to-find talent
  • Excellent communication & consultative skills
  • Fluent English (written & spoken)
  • Strong networking & creative approach
  • Experience with ATS (Greenhouse preferred)
Good to have:
  • Greenhouse ATS experience
  • AI recruitment technologies experience
  • Experience recruiting for AI-driven roles
  • Multilingual capabilities (Czech)
  • Gaming industry knowledge
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Incentive system & bonuses
  • Modern offices in Prague
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are independent, international game development studio based in Prague, Czech Republic. We are looking for a highly skilled and experienced Internal Recruiter to join our team. In this role, you will be part of the HR team, responsible for attracting top talent for both Keen Software House (Space Engineers 2) and GoodAI.

You will collaborate closely with our Tech, Art, and QA teams to identify and bring in exceptional new colleagues who will help us to shape our projects.

While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.

We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Requirements:

  • An experienced full-stack recruiter with at least 5 years of experience hiring for tech roles.
  • Proven experience with headhunting and sourcing hard-to-find talent.
  • Excellent verbal and written communication skills with strong consultative abilities.
  • Comfortable communicating with candidates at all levels and able to build instant rapport.
  • Fluent English (written and spoken) is mandatory.
  • Strong networking skills and a creative approach to talent acquisition.
  • Strong experience in remote recruitment, including familiarity with remote hiring practices and global talent pools.
  • Experienced with ATS solutions, such as Greenhouse or similar, with a strong understanding of recruitment workflows.
  • Tech-savvy and curious, always exploring new tools and modern technologies to improve hiring processes and efficiency.
  • Knowledge of the gaming industry or trends
  • Experience recruiting within IT sector
  • Don´t be a C-player

Considered a plus:

  • Experience with Greenhouse ATS (Applicant Tracking System).
  • Experience with AI technologies in recruitment, such as AI-powered sourcing tools or automated candidate engagement platforms.
  • Experience recruiting for tech or AI-driven roles.
  • Multilingual capabilities (e.g. Czech, or other languages).
  • Avid gamer

Responsibilities:

  • Seek out top-notch candidates with experience in the game industry and the field of artificial intelligence in the Czech Republic and abroad.
  • Source potential candidates through social media, face-to-face meetings, and other creative channels.
  • Coordinate with hiring managers and help define the requirements for vacant positions.
  • Managing job postings and applicant tracking systems.
  • Develop and maintain strong relationships with your hiring managers.
  • Create a positive candidate experience throughout the recruitment process.
  • Providing feedback and updates to candidates throughout the process.
  • Ensuring a smooth and efficient hiring process for candidates and hiring teams.
  • Enhancing employer branding through job postings, social media, and career events.
  • Representing the company at job fairs and industry events.

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more about our team from our COO Vladislav Polgár:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. HR interview
  4. Hiring Manager interview (COO + HR)
  5. CEO/COO interview
  6. Reference check
  7. Company coach interview
  8. Job offer

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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