UX/UI Designer (Regular/Senior)

5 Months ago • 4-8 Years • UI/UX Design

Job Summary

Job Description

Fool's Theory is seeking a skilled UX/UI Designer (Regular/Senior) to contribute to a game project in collaboration with CD PROJEKT RED. Responsibilities encompass creating UI mockups and prototypes in Unreal Engine, implementing graphic UI elements, collaborating with design and programming teams for user-friendly solutions, and maintaining consistent UI art style. The ideal candidate possesses strong Adobe Illustrator and Photoshop skills, Unreal Engine 4/5 experience (UMG and Blueprints), and excellent communication skills. Remote work options are available.
Must have:
  • UI mockups & prototypes in Unreal Engine
  • Implement graphic UI elements
  • Collaborate with design & programming teams
  • Maintain consistent UI art style
  • Adobe Illustrator & Photoshop skills
  • Unreal Engine 4/5 experience (UMG & Blueprints)
  • Good communication skills
Good to have:
  • UI animation experience
  • RPG game experience
Perks:
  • Flexible working hours
  • Remote work possibility
  • English language lessons
  • Custom tools for automation
  • Modern tools & proprietary solutions
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating UI mockups, and clickable prototypes in Unreal Engine.
  • Producing and implementing graphic UI elements into the game.
  • Cooperating with the Gameplay Design and Programming department in supporting the game's mechanics with user friendly UI/UX solutions.
  • Cooperating with the Art department in creating and maintaining consistent UI artstyle.

Requirements

  • Good Adobe Illustrator and Photoshop artistic skills for UI elements creation.
  • Knowledge of modern solutions and trends in interface design.
  • Work experience with Unreal Engine 4/5.
  • Familiarity with UMG (build in Unreal Motion Graphics UI Designer).
  • Basic knowledge of Blueprints system in Unreal Engine 4/5.
  • Experience with Unreal Engine 4/5 Material Editor.
  • Ability to maintain order in files.
  • Knowledge of English that allows reading technical documentation with understanding (min. B2).
  • Independence in performing tasks.
  • Good communication skills and willingness to work in a group.
  • Creativity in solving problems.
  • Refraining from using AI generative tools to produce imagery for this job.

Nice to have

  • UI animation experience.
  • Work experience with RPG games.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We proudly present our first game! 
Seven: The Days Long Gone (www.seven-game.com)

We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of
southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as:

The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
Ancient Space
Hard West
Kholat
and many more smaller indie titles.

During the production of those games we always had an idea of how a development process should look like so we decided to start our own company.

This is how Fool's Theory has come to life!

Bielsko-Biala, Silesian Voivodeship, Poland (On-Site)

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