About the job

Flying Bark Productions is working on exciting projects such as the recently announced Avatar: The Last Airbender feature film, Netflix's Stranger Things animated series, Marvel Studios’ What If…?, Disney Marvel’s Moon Girl and Devil Dinosaur, as well as our production Tales From Outer Suburbia by Shaun Tan. 


We're looking for pipeline and tool developers to join our project and core pipeline teams where we recognise the nature of work has changed and actively accommodate a healthy work/life balance. You would be joining a group of developers that genuinely enjoy making artists’ lives easier. We have a great dev culture, promoting new ideas and discussions within the team and are keen to have your input.


About the role:

  • You will interact with VFX , CG supervisors, Production Managers and Artists that need your technical guidance.
  • You will attend technical meetings to provide clarity about the development you are involved with.
  • You will be in constant communication with your team, the pipeline team, as well as with your production, if you are assigned to one.
  • When you work at project level, you will be developing solutions with a specific project in mind, and expanding the company pipeline capabilities in a project agnostic way.
  • When you work at core level, you will be developing solutions for all project workflows, company wide.
  • You will be documenting new and existing workflows for the benefit of the technical and creative teams.
  • We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
  • Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these DCC API is required.
  • Excellent Python coding skills are a must. C++ knowledge would be a bonus for squeezing that extra performance needed in certain places.


About you:

  • Must have previous pipeline production experience (Animation preferred, but VFX can also be considered)
  • Experience with Katana preferred, we are working on improving our lighting pipeline.
  • Sydney candidates preferred, but we are open to remote opportunities within Australia or candidates open to relocation to Sydney.
  • Familiar with our studio software stack: Maya, Katana , Houdini, Nuke, AVID, Tractor (render farm), Toon Boom Harmony, Toon Boom Storyboard Pro, Substance Painter.
  • Technology stack: python (100% a must), Shotgrid API (90% a must), Shotgrid Toolkit (90% a must), REZ (not a requirement but ideal if you have used it), windows OS (not a requirement but ideal if you have used it), c++ (not a requirement but bonus), Jenkins (not a requirement but bonus)
  • Bonus if you have contributed to other open source projects (github, bitbucket, gitlab)
  • Bonus for experience of leading pipeline in a past project.


As a (Flying) Barker and member of the pipeline crew:

  • You excel at identifying how to automate artists' workflows, so they do not have to repeat the same thing over and over.
  • You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones.
  • Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
  • You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now by whatever means necessary.
  • You are a fast learner, and never afraid to be involved in new workflows, new applications, new code, or even old code, to get familiarised with.
  • You are not afraid of refactoring code when the job requires it, or adding value to existing code by keeping consistency when it makes more sense.
  • You are not shy when it comes to proposing your ideas for new workflows.
  • You are a team player, can support your peers and artists when they are in need, and escalate issues if necessary.
  • You are able to prioritize tasks to have the most impact with the time and resources available.


What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.


Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We have an industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.
  • Breakfast is served daily - on us!
  • We have cake days, movie nights, wrap parties & a culture club dedicated to coordinating our busy social calendar!
  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.
  • We love dogs and you will often see some of our regular fluffy companions in the studio.
  • We have a hybrid approach to work with flexible work from home days on offer.
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
  • You'll have access to mental health resources and free counselling via our Employee Assistance Provider, Support Act.


Flying Bark Productions is proud to be an Equal Opportunity Employer.

About The Company

Flying Bark Productions Pty Ltd is internationally recognized as Australia’s leading producer of quality children’s animated entertainment, known for its high quality film and television properties ranging from pre-school to young adult.


The mission of Flying Bark Productions is to create great animated entertainment for children. We employ Australia’s top talents in animation, the visual arts, screen writing and composing to produce a diverse and enchanted range of feature films, television programs and new media products.

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