Realistic 3D Characters Artist, Project Lead

3 Months ago • 6-8 Years • 3D Art

Job Summary

Job Description

Room 8 Studio is searching for a skilled and experienced Project Lead specializing in photorealistic character creation for game development. The ideal candidate will possess leadership qualities, maintain high-quality standards, and have a strong understanding of the technical and artistic aspects of character creation. Responsibilities include leading projects in photorealistic 3D character direction, executing quality control on artists' work, assisting and resolving artistic and technical problems, organizing team workflow, creating technical specifications and guides, and creating high-poly and low-poly models for games based on provided concepts. The position requires expertise in high-poly sculpting in Zbrush, character topology for animation, anatomy, hard surface modeling, UV mapping, texture baking, and texturing in Substance Painter.
Must have:
  • High-poly sculpt in Zbrush
  • Character topology for animation
  • Excellent knowledge of anatomy
  • Experience in working with hard surface
  • Ability to create UV mapping and texture baking
  • Work experience in the role of Project Lead
  • High standards of work quality and artistic taste
  • Good at an objective evaluation of the team’s work and giving constructive feedback
  • Intermediate level of English proficiency or higher, both in writing and speaking
Good to have:
  • Work experience with game engines
  • Work experience in making creatures
  • A good understanding of the rigging and animation process
  • Drawing skills
Perks:
  • Competitive financial reward
  • Challenges to raise your XPs score
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion

Job Details

Room 8 Studio is currently looking for a proficient and experienced Project Lead who specializes in photorealistic character creation and has a strong background in game development.

The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process. 

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • Character topology for animation;
  • Excellent knowledge of anatomy;
  • Experience in working with hard surface;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Work experience in the role of Project Lead;
  • High standards of work quality and artistic taste;
  • Good at an objective evaluation of the team’s work and giving constructive feedback;
  • Intermediate level of English proficiency or higher, both in writing and speaking.

You’re a rockstar
if you have

  • Work experience with game engines;
  • Work experience in making creatures;
  • A good understanding of the rigging and animation process;
  • Drawing skills.

As a part of Room 8
studio, you will

  • Lead projects in photorealistic 3D character direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Create high-poly and low-poly models of photorealistic characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

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