Realistic 3D Environment & Props Artist, Advanced Middle / Senior

2 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

Room 8 Studio seeks a highly skilled and experienced Realistic 3D Environment & Props Artist (Advanced Middle/Senior level). Responsibilities include creating high-poly and low-poly models of photorealistic environments and hard-surface assets for games, optimizing UV mapping and texture baking, and ensuring photorealistic texturing. The role requires proficiency in ZBrush, 3ds Max/Maya, Substance Painter, and Substance Designer, along with experience in game engines (Unreal Engine 4, Unity, Lumberyard). Candidates should possess a strong understanding of modular asset creation, multiple UV channels, and modern AAA pipelines. Excellent communication and collaboration skills are essential.
Must have:
  • High-poly & low-poly modeling
  • UV unwrapping & texturing
  • Substance Painter & Designer
  • Game engine experience (Unreal, Unity)
  • Modular asset creation
  • Photorealistic rendering
Good to have:
  • Plant creation pipeline knowledge
  • Asset assembly in game engines
Perks:
  • Competitive financial reward
  • Professional training & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave

Job Details

Next great challenge is coming:

We are looking for highly qualified and experienced artists with the skills for environments and props creation according to AAA pipelines.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • Modeling in Max / Maya;
  • Good UV unwrap and optimal UV packing;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Tiles and trims creation, working with multiple UV channels, Vertex paint;
  • Import assets and materials setup in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good understanding of modern pipelines and requirements for creating photoreal environments and hardsurface;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

You’re a rockstar
if you have

  • Skills assembling assets into a scene in game engines (UnrealEngine 4, Unity, Lumberyard, etc);
  • Good knowledge of pipelines for plants creation.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of the photoreal environment and hardsurface for games on given concepts/references according to guideline;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Make photorealistic texturing;
  • Work with game engines.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough),
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
  • health insurance, paid vacation and sick leave,
  • culture of diversity & inclusion to unite the most outstanding talents,
  • community of people who understand your game passion.

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