This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Our Generalist department is a very unique department. Here, Senior Generalists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots.They demonstrate high skills in digital and traditional arts with an outstanding eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.
We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.
Create full CG environments from scratch for establishing shots or multi shot sequences
Build assets (model, texture, look development)
Set dress and assemble environments for shots or sequences
Establish light rigs
Render and deliver passes for the compositing team
Design artistic proof of concept for the environment development
Develop artistic and technical solutions that meet the direction of the show
Participate in team reviews of the work under development
Optimizing the environment creation to be able to render it efficiently
Understand and address feedback in a timely manner
Encourage teamwork by sharing knowledge and mentor more junior artists
Develop tools and look development for a sequence
Understand DMP techniques and know when it is best to use them
Look for solutions that will give the fastest result with the best quality to achieve a desired look
Show regular progress of the environment build process to the lead and supervisor
Produce work within the production schedule
Communicate respectfully and effectively with the rest of the team
5+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education
Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development and compositing
Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
Demo reel and shot breakdown (required)
Being able to deliver with minimal direction
High level of problem solving and creative thinking skills
Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
Proficient in the following software:
Photoshop
3ds Max, Maya, Houdini or similar
Vray, RenderMan or similar renderer
Nuke or similar compositing software
Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
Demonstrated ability to learn new software quickly
Strong communication skills
Being curious of new tools and technologies to improve efficiency
Eagerness for improvement, of attention to details and photo realism of your work
Desire to grow with the company
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