Senior Character Artist

1 Month ago • 5 Years + • Technical Art • 3D Art

About the job

Job Description

Bohemia Interactive is searching for a talented Senior Character Artist to join their team in Prague, Czech Republic. This individual will be responsible for creating high-quality, realistic characters, apparel, and accessories for Arma 4. Collaboration with the Art Lead and Creative Director is essential to ensure that the art meets the project's needs. You will work closely with other departments to ensure that technical and design requirements are met and that characters are optimized and functional in-game. As a senior artist, you will also actively participate in development, improve pipelines, and mentor other character artists.
Must have:
  • Strong understanding of human anatomy, archetypes, proportions, form, color, and light
  • Excellent skills in 3D sculpting, modeling, and texturing (organic, cloth, hard-surface)
  • Experience with PBR pipelines for character art, delivering assets from start to finish
  • Advanced technical knowledge of topology, texture baking, UV & mesh optimization, LOD creation
  • Understanding technical constraints for animation, skinning & rigging
  • Expert knowledge of industry-standard 3D modeling software (Maya, 3DSMax, Zbrush, Substance Painter, Photoshop, Marvelous Designer)
  • Strong portfolio demonstrating character art skills
  • Self-management and organizational skills
  • Problem-solving, communication, and teamwork skills
  • Experience with real-time game engines like Unreal Engine
  • 5+ years of game industry or similar experience
  • Fluency in English
Good to have:
  • Photogrammetry, animation/rigging experience
  • Background in traditional art
  • Experience providing feedback to third parties
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All Bohemia Interactive games for free
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Senior Character Artist

Are you a Character Artist? If so, then join us!

We are looking for an experienced and self-motivated Senior Character Artist for Arma 4!

As a Character Artist, you will join our Art Team and be responsible for the creation of high-quality characters, as well as their apparel & accessories. 

You will stand out as a candidate if you are proactive, have good mentoring and teamwork capabilities, and want to push artistic boundaries while actively developing great games with us.

Responsibilities

  • Create highly realistic and lifelike characters, complete with their apparel & accessories
  • Collaborate with Art Lead & Creative Director to deliver high quality art consistent with the project’s needs
  • Work closely with all involved departments to ensure that all technical and design requirements are met and that characters are well optimized and functional in-game
  • Actively participate in development, improve current pipelines, and bring new ideas to help push our project further
  • Mentor other character artists and help them improve their skills

Requirements

  • Strong understanding of human anatomy, archetypes, and sense of proportions, form, color & light
  • Excellent skills in 3D sculpting, modeling and texturing, including the creation of organic, cloth and hard-surface parts
  • Highly experienced working with cutting-edge PBR pipelines for character art, delivering an asset from start to finish, understanding shaders, and creating realistic materials
  • Advanced technical knowledge of topology, texture baking, UV & mesh optimization, and LOD creation
  • Understanding technical constraints of preparation of characters for animation, skinning & rigging
  • Expert knowledge of any industry standard 3D modeling software (Maya, 3DSMax…), Zbrush, Substance Painter, Photoshop, and Marvelous Designer
  • Strong portfolio demonstrating character art skills
  • Strong self-management and organizational skills
  • Excellent problem solving, communication, and teamwork skills
  • Experience with real-time game engines such as Unreal Engine
  • 5+ years of game industry or similar experience
  • Fluency in English

Nice to have:

  • Any additional technical experience such as photogrammetry, animation/rigging, etc.
  • Background in traditional art is a plus
  • Experience in providing feedback to third parties

We offer

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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