Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
Motive is looking for a Senior Concept Artist to work on the Battlefield Franchise.
Responsibilities:
Collaborate closely with the Art Director, Character Artists, and Environment Artists to develop a believable cast of characters and immersive game environments.
Design original concepts that align with the project’s art direction.
Translate high-level ideas into detailed, production-ready art packets.
Maintain consistency with the established art direction while exploring a variety of creative ideas.
Conduct in-depth research and gather reference materials to support concept development.
Create lighting schemes and color palettes that capture and enhance the tone and atmosphere of the game world.
Report directly to the Art Director and provide feedback and mentorship to junior artists.
Qualifications:
6+ years of experience as a concept artist, with a minimum of 3 years in the gaming industry.
Proven track record of shipping multiple AAA video game titles.
Ability to create concepts from scratch, including color studies and detailed illustrations.
Proficient in producing concepts and explorations at varying levels of quality, from rough sketches to polished key art.
Skilled in environment and component ideation and design.
Strong traditional illustration skills across multiple media, with excellent drawing abilities and experience in matte painting.
Deep understanding of fundamental art principles, including line, light, shadow, and color.
Experience with storytelling and concept development.
Ability to adapt to specific styles as set by another artist or art director.
Experience in mentoring and guiding other concept artists.
Excellent communication and collaboration skills.
Strong problem-solving abilities and creative thinking.
Adaptability and openness to feedback.
Ability to work effectively in a fast-paced and dynamic environment.
Strong organizational skills and attention to detail.
Excellent communication and collaboration skills.
Strong problem-solving abilities and creative thinking.
Adaptability and openness to feedback.
Ability to work effectively in a fast-paced and dynamic environment.
Strong organizational skills and attention to detail.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game.
At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.
Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).
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