Senior Game Designer

3 Months ago • 5 Years +

About the job

Your Job

As a Senior Game Designer, you will use your creativity and talent to build awesome player experiences. You will be responsible for designing and implementing innovative game design mechanics for our exciting games or get the chance to work on a brand-new IP. Support our proficient team with your knowledge and experience in building something big as well as guiding and mentoring our less experienced designers.
Develop outstanding new game features for free-to-play games; played by thousands of users across the world.

Responsibilities

• Work with management to set and fine-tune the vision for the game
• Come up with suitable game mechanics that fall in line with the game’s vision
• Use a strong quantitative background to balance multiple variables in a new feature design
• Model complex game systems in the context of existing constraints or completely free!
• Create and maintain design documentation
• Iterate designs to create a great gameplay experience
• Communicate with the game team to make them understand the design and the overall vision
• Proactively find problems within the gameplay and come up with solutions
• Mentor and train less experienced designers to help them level up.

Requirements

• 5+ years professional experience in Game Design and success in designing systems for mobile or PC-based online live- games with engaged player communities.
• Shipped more than three successful f2p games
• Can clearly articulate your ability to design systems for online multi-player games
• Proven experience in the balancing of a successful game on browser or mobile
• Comfortable with Adobe and Microsoft products and current game engines is a plus
• The first experience in scripting or programming is a plus
• A creative mindset, exceptional logical and analytical capabilities, able to think from a player’s point of view, and stay organized under pressure
• Proficiency in Excel, capacity to understand mathematical modeling in game design
• Passion for f2p Games and their mechanics
• Experienced in prototyping and creating new games
• Experience with Game Design tools and KPI driven design
• Capable to mentor and train less experienced designers
• A fundamental understanding of how a good User Experience is designed
• Capable of designing basic interface flow and architecture
• Fluent in written and spoken English (German would be a plus)
• Programming skills would be a plus.

Benefits

Why you will love working at BIGPOINT...

  • Entertain millions of players with high-quality games, disrupt the markets with new multiplayer ideas in multiple different genres and tech projects
  • Matrix structure that offers the possibility to work on multiple projects with a lean hierarchy for fast decision-making
  • Work-Life Benefits fully remote from around Germany, flexible working hours, 30 days of vacation
  • Visa & Relocation Support
  • Wellbeing Benefits attractive rates for a gym membership in cooperation with QUALITRAIN
  • Mental Health Benefits anonymous employee counselling at Fürstenberg Institute
  • Activity Package regular team events, hackathons, and company events
  • Education Package yearly education budget for every employee

FAQ Info

Any questions? Feel free to take a look at our FAQ!

Contact

For direct application: please send only completed application (CV, Cover Letter, References) to career@bigpoint.net and refer to the job reference number.

About The Company

Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view. With releases such as Seafight, DarkOrbit Reloaded and Farmerama as well as the more recent launches of Drakensang, Hocus Puzzle and League of Angels II we have been consistently aiming to go beyond established benchmarks and introduce innovative gameplay to all categories of players. This has resulted in passionate communities who we see not only as consumers, but as invaluable and trusted partners who we involve in the shaping of the future of our titles as well as the company itself. All of our games are free-to play, everybody can access our titles without having to spend any money. Our game designers have the challenge of building monetization systems which are fair for all of our players. We strive for all of our players to have access to the majority of the content available in our games for free. 

Hamburg, Germany (Remote)

Hamburg, Germany (On-Site)

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