Senior Technical Animator

1 Month ago • 4-8 Years • Animation

Job Summary

Job Description

Rebellion seeks a Senior Technical Animator to collaborate with artists, programmers, and designers. Responsibilities include developing and maintaining animation pipeline documentation, collaborating on character creation (concept to rigging), researching and implementing new animation technologies, liaising between teams for optimized game experiences, refining work to meet technical and artistic goals, and mentoring the animation team. The ideal candidate will have proven game industry experience, proficiency in 3D software (Maya, MotionBuilder, Blender), strong rigging and skinning skills, understanding of anatomy and motion, experience with motion capture, MEL and Python programming for tool creation, and familiarity with 3D math. The role is based in Oxford with hybrid work options.
Must have:
  • Proven game industry experience
  • Proficiency in Maya, MotionBuilder, or Blender
  • Strong rigging & skinning skills
  • Understanding of anatomy and motion
  • MEL and Python programming skills
Good to have:
  • Experience with motion capture workflows
  • Familiarity with 3D math
  • Experience creating tools or UI using Maya commands, QT, or PySide
  • Ability to develop complex rigging systems
Perks:
  • 22 days holiday + bank holidays
  • Private Medical Insurance
  • Life Assurance
  • Enhanced Pension Scheme
  • EAP & Wellbeing Support
  • Relocation package
  • Free parking
  • Free hot drinks

Job Details

Description

We want you to #JOINTHEREBELLION!  

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. 

We are looking for an experienced Senior Technical Animator to join our talented team and work on various exciting game projects. This role involves collaborating with other artists, programmers, and designers to enhance character animation and performance for our growing portfolio of games, including unannounced titles.

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Key Responsibilities:

  • Develop and maintain comprehensive documentation on tools, methods, processes, and training for the animation pipeline.
  • Collaborate with character artists and animators throughout the creation process, from concept to final rigging, ensuring functionality and performance goals are met.
  • Research and implement innovative technologies to enhance animation workflows and efficiency.
  • Act as a key liaison between code, design, art, and animation teams to deliver optimised and immersive game experiences.
  • Evaluate and refine work to align with technical constraints and artistic direction.
  • Mentor and inspire the animation team, fostering a positive and creative work environment.

Requirements

  • Proven experience as a Technical Animator in the game industry with a strong portfolio showcasing your work.
  • Proficiency in 3D software like Maya, MotionBuilder, or Blender, with expertise in rigging and skinning.
  • Strong understanding of anatomy, body mechanics, and motion.
  • Proven experience with body, facial, and prop rigging, including motion capture workflows.
  • Programming skills in MEL and Python for tool creation and automation.
  • Familiarity with 3D math, including linear algebra, vectors, and matrices.
  • Experience creating tools or UI using Maya commands, QT, or PySide.
  • Ability to develop complex rigging systems and corrective joint setups using vectors is a plus.

Benefits

We offer an extensive benefits package to our team including:  

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision 
  • Life Assurance, Income Protection & Critical Illness Cover 
  • Enhanced Family Leave  
  • Interest Free, Tax-Free loans 
  • Enhanced Pension Scheme 
  • EAP a range of Mental Health and Wellbeing Support  
  • Plus loads more… including a wide range of discounts, freebies, and social events!  

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.

Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion 

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. 

Find out more about us here 

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. 

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. 

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

#LI-Onsite

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

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