Software Engineer - Graphics Programmer (C++)

2 Months ago • 3-5 Years • Graphics Engineer

Job Summary

Job Description

EA's Helsinki studio seeks a passionate Software Engineer specializing in graphics programming (C++) for their SimCity BuildIt project. This hybrid role involves designing and implementing C++ game code, shaders, visual effects, and 3D content. You'll collaborate with artists and designers, enhance existing code, and build new systems. Responsibilities include ensuring scalability and maintainability across iOS and Android platforms and contributing to game logic, APIs, and UI/UX. The ideal candidate possesses 3+ years of experience with modern C++, OpenGL or similar APIs, GLSL, and game development for mobile platforms. Experience with in-house engines and optimizing code is highly valued.
Must have:
  • 3+ years C++ game dev experience
  • OpenGL/3D graphics API experience
  • GLSL or similar shading languages
  • Mobile game development (iOS/Android)
  • Code optimization and efficiency
  • Collaboration with artists/designers
Good to have:
  • Engine development experience
  • Experience with in-house engines
Perks:
  • Paid time off
  • Parental leave
  • Free games
  • Comprehensive benefits

Job Details

This is a hybrid role based in our Helsinki-based studio, Finland.

We're looking for a passionate and dedicated Software Engineer who will excel in an ever-evolving development environment. As a Software Engineer within the Tracktwenty Studio you'll work as part of the experienced team on the development and the technical design of SimCity BuildIt. We’re looking for an accomplished and dedicated Software Engineer with emphasis on graphics programming on C++.

Reporting to the Technical Director, you’ll work as part of an experienced team on the development with a focus on designing and implementing visual effects, shaders and overall 3D graphics and scenes. You will also maintain and expand our inhouse 3D graphics pipeline tools and will work with the art team to automate their work and remove bottlenecks. You value broadening your skills and making impactful contributions across multiple aspects of the game. As a versatile generalist, you excel at tackling technical challenges and finding solutions to ensure our games’ success

Responsibilities

  • Design and implement quality C++ game code.

  • Design and update shaders, visual effects and 3D game content.

  • Experience with both enhancing existing codebases and designing new systems from the ground up.

  • Work together with other disciplines such as artists and designers to bring concepts and ideas to life.

  • Ensure scalability, reliability and maintainability for both iOS and Android platforms.

  • Involvement in different parts of the game code, such as game logic, external API's, UI/UX.

Requirements

  • 3+ years of experience with modern C++ and developing games on native code.

  • Experience with OpenGL or other 3D graphics API code.

  • Experience with GLSL or similar shading languages.

  • Experienced in improving existing code efficiency.

  • Experience developing and shipping games for smartphones and tablets (iOS/Android).

  • Experience across different domains, e.g. graphics, gameplay, UI, and animation.

  • Experience with engine development or game development with inhouse engines.

  • Experience developing iOS or Android platform code.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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