Game Design Lead, Clash of Clans

8 Months ago • All levels • Game Design

Job Summary

Job Description

Lead the game design team for Clash of Clans, a live-service game with a vast player base. You'll drive innovation, coach your team, and collaborate with other disciplines to deliver an exceptional player experience. Experience in live-service game design, strategy games, and industry best practices is essential.
Must have:
  • Live-service design
  • Strategy game exp
  • Design leadership
  • Industry best prac
Good to have:
  • Clash of Clans
  • Game design trends
  • Player feedback
  • Collaboration skills
Perks:
  • Team building
  • Culture of learning

Job Details

We’re looking for our first ever Game Design Lead for Clash of Clans. As a deeply intricate game that’s been live for 11 years, which we want to make even better for years to come, there are a ton of interesting puzzles to figure out. As Game Design Lead you can help our whole team solve these puzzles by leading our game designers in coming up with fun and innovative solutions.

At Supercell we strongly believe the best teams make the best games. You believe that too and want to build and coach the best team of game designers. You’ll support your designers, however they need you to, in figuring out their pieces of the puzzle. You will synthesise data, feedback and ideas from all sources to understand the big picture and challenges, and use that to build a roadmap the whole team’s excited to get behind. 

Meet the Clash of Clans team .

P.S. We treat applications from hovering and non-hovering gurus equally.


Responsibilities: 

  • Build the design team needed to take Clash of Clans forwards.
  • Coach and develop your team members to be their best selves in the long run.
  • Recruit and onboard new talent to fill the resource needs you identify.
  • Drive a culture of synthesising data, user research, player feedback and the team’s intuition to understand what players need from the game. Help your team hypothesise, measure and iterate their way to meeting those player needs.
  • Work with the whole Clash team to figure out the best version of the game and lead the design team in building the roadmap to get us there.
  • Help level up game design across Supercell by contributing to a culture of sharing learnings and best practices.

Requirements:

  • Experience in a leading design role on a live-service game. You understand the unique challenges behind designing games with no end, that players enjoy for years.
  • Experience with strategy games, ideally in designing them but it’s enough if you’re a big fan of the genre. What’s most important is that you deeply understand what strategy game players want.
  • Great knowledge of industry design trends and best practices. You should know how others are solving problems even if bespoke solutions are the answer.
  • Able to drive excellent collaboration between game design and the other crafts and disciplines needed to run a game like Clash of Clans.
  • Passion for excellence in all things and an obsession with delivering the best player experience.

Nice -to-haves?

  • Experience with Clash of Clans. Don’t worry if you don’t have it now. There’s plenty of time to try it before your interviews and if you get the role you’ll get to know the game very, very well!


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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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