We’re looking for a programmer who enjoys making tools, improving pipelines & enabling the development team to join us.
To be successful in this role, you will need to be a proactive programmer, want to own significant parts of our content pipeline and work closely with artists, producers, game programmers & engine programmers. You will need to identify bottlenecks in the content pipeline as well as runtime performance, after designing solutions to solve them you will implement them together with the rest of the client tech team.
We offer you a chance to join a team of professionals where talent feeds talent. We do not believe in bureaucracy or convoluted processes. Game development is a team sport, so we work together to achieve the best results. We trust each other’s skills and value each other’s work. All of us are driven by the amazing opportunity to make the next big hit game. If this sounds exciting to you, then you might just be the person we are looking for!
Responsibilities
Maintaining, improving, designing and developing editors, tools and plugins for game content creation and graphics pipelines on Windows and Mac OS platforms
Working closely with game artists and gameplay programmers on tool UX
Identifying and implementing improvements to the game engine.
Requirements
Strong, professional experience using C++
Ability to quickly get up to speed with existing code
Experience in writing custom editors and tools for game development
Game engine / 3D engine development experience
Ability to communicate with non-technical people
Driven, focused and willing to see projects through to delivery
Nice to haves
Experience in writing plugins for 3rd party content creation tools, like Maya & Photoshop
Experience in iOS / Android development
Experience in Flash / Animate
Get notified when new jobs are added by supercell