As a System Designer for Dead by Daylight, you'll be responsible for designing, iterating, and optimizing various game systems to create a cohesive and accessible experience. This includes providing design vision and documentation, building and balancing data structures and game systems, creating simulation tools for balancing and tuning, and analyzing player data to improve acquisition and retention. You'll work closely with the development team to ensure everyone understands the systems and their impact. The ideal candidate has 5+ years of experience, with at least 2 years specifically as a systems designer in the video game industry. Proficiency in Unreal Engine and Blueprints, along with strong analytical skills using Excel for data modeling and simulations is crucial.