Technical Designer

1 Month ago • 4 Years + • Level Design

Job Summary

Job Description

IO Interactive seeks a Technical Designer with 4+ years of AAA game industry experience to contribute to their ambitious new online fantasy RPG. Responsibilities include designing and building gameplay elements using proprietary tools, focusing on systemic functionality for open-world levels. Collaboration with other disciplines, playtesting, documentation, and taking ownership of features from design to completion are key. The ideal candidate possesses strong technical design skills, understands systemic design and emergent gameplay, and has experience with multiplayer titles and procedural systems.
Must have:
  • 4+ years AAA game tech design experience
  • Strong technical design skills
  • Systemic design & emergent gameplay understanding
  • Multiplayer title experience
  • Procedural systems experience
  • Level design experience
Perks:
  • Flexible hybrid work-from-home policy

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.


We are seeking a talented and experienced Technical Designer to join our dynamic team. As Technical Designer, you will play a crucial role in shaping the fantasy world of our upcoming online game. If you are driven by curiosity, and would love to build fantastic immersive experiences, then this is a role for you.

What you will do:

  • Design and build gameplay elements, using IOI's proprietary tools, for use in level design content.
  • Focus on systemic and robust functionality for open world, procedural, and handcrafted levels, with a high level of autonomy.
  • Generate and maintain documentation and task tracking in concert with leads and production.
  • Collaborate with other disciplines to provide expertise and integrate their work into technical level design content.
  • Playtest and provide feedback on content, level design or otherwise, and respond to and process feedback on level design content and systems.
  • Take design ownership of features to coordinate and manage implementation from design to completion.
  • Provide feedback and sharing of technical knowledge and design expertise.
  • Support Directors and Leads in realizing the vision and goals for the project.

Who you are:

  • 4+ years of relevant experience in tech design in the AAA games industry.
  • Strong technical design skills with a background or experience in level design.
  • Deep and comprehensive understanding of systemic design and emergent gameplay.
  • Experience designing tools and gameplay elements for level designers.
  • Experience working on Multiplayer titles.
  • Experience working with procedural systems and content.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative team behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.


We know that to achieve those goals, we need collaboration, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we are commited to encouraging new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. We offer a flexible hybrid work-from-home policy, and with more than 40 nationalities, we know that everyone is different. We are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy. 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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