UE5 Technical Artist

4 Weeks ago • All levels • Rendering

Job Summary

Job Description

Techland seeks a UE5 Technical Artist for a new IP. Responsibilities include analyzing and optimizing rendering performance, creating and managing materials, developing master materials, creating post-processes, assisting the art team with optimized assets, developing asset guidelines, and creating visual effects. The ideal candidate possesses strong UE5 proficiency (materials, Lumen, Nanite, etc.), console performance analysis experience, optimized material creation skills, general rendering knowledge, and basic Blueprints scripting. Collaboration with programmers is required. This is a full-time position based in Wroclaw, Poland.
Must have:
  • Strong UE5 proficiency (rendering subsystems)
  • Console performance analysis experience
  • Optimized material creation
  • Basic Blueprints scripting
  • Rendering knowledge
Good to have:
  • UE shader writing
  • C++ code reading
Perks:
  • Private medical care
  • Life insurance
  • Relocation support
  • Bonuses
  • Flexible working hours
  • Development budget
  • Paid training days
  • English/Polish classes
  • State-of-the-art offices
  • Gym (Wrocław office)
  • Free parking (Wrocław office)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

This position is for a new IP, in addition to Dying Light and the fantasy game.

Responsibilities:

  • Analyze and optimize rendering performance. Optimize materials and draw calls
  • Tweak parameters across different subsystems
  • Create and manage materials throughout the project. Develop master materials. Ensure consistency and order in materials
  • Create post-processes
  • Assist the art team in creating optimized assets. Develop asset guidelines
  • Create various types of visual effects
  • Collaborate with programmers
     

Qualifications

Requirements:

  • Strong proficiency in Unreal Engine 5 (UE5) focusing on rendering subsystems from a user perspective (materials, Lumen, Nanite, shadows, lighting, Niagara, landscape, etc.)
  • Experience working on console performance analysis
  • Ability to create optimized materials
  • General knowledge of rendering
  • Basic scripting skills in Blueprints

Nice to Have:

  • Ability to write shaders in UE
  • Familiarity with C++ enough to read code
     

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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