UI Artist

2 Weeks ago • 3 Years + • 2D Art

Job Summary

Job Description

Plarium seeks an experienced UI Artist to design and develop icons, illustrations, and concept art for their new farm-crafting game. Responsibilities include creating in-game offer art, event illustrations, and advertising materials. The role requires proficiency in graphic editing software, collaboration with cross-functional teams, asset optimization, and use of project management tools like SVN, JIRA, and Confluence. The ideal candidate will possess 3+ years of UI design experience in the gaming industry, particularly with casual games, and a strong understanding of adapting to varying design styles.
Must have:
  • 3+ years UI design experience in gaming
  • Proficient in graphic editing software
  • UI design for casual games
  • Collaboration with cross-functional teams
  • Asset optimization
Good to have:
  • Proficiency in Figma
  • Experience with 3D UI element design
Perks:
  • Professional growth opportunities
  • Competitive compensation
  • Official employment
  • Paid vacation and holidays
  • Individual development plan
  • Paid sick leave and health insurance
  • English lessons
  • Flexible compensation package (health support, professional development)

Job Details

Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, and Poland.

Our team seeks an experienced, talented, and proactive UI Artist to create a fantastic design for our new farm-crafting game.

You can work remotely from anywhere in Ukraine.

Responsibilities

  • Design and develop icons and illustrations.

  • Create concept art for in-game offers, ensuring alignment with the game’s visual style.

  • Develop concept art and illustrations for in-game events.

  • Produce advertising illustrations and banners, both in-game and in various other styles.

  • Utilize SVN, JIRA, and Confluence for task and project management.

  • Maintain strict adherence to project requirements, deadlines, and quality standards.

  • Collaborate with cross-functional teams, including developers, artists, animators, and game designers.

  • Optimize graphical assets and prepare them for integration into programming and animation.

What we expect

  • 3+ years of experience as a UI Designer in the gaming industry.

  • Strong expertise in creating UI elements for casual games, adapting to different themes and levels of detail.

  • Proficient in graphic editing software at a professional level.

Desired

  • Proficiency in additional graphic tools such as Figma.

  • Experience in designing UI elements in 3D.

What we offer

  • The possibility of professional growth in a successful company.

  • A worthy assessment of your knowledge and skills.

  • Official employment.

  • 18 working days of paid vacation, additional holidays, and all public holidays are days off.

  • Individual development plan and regular feedback.

  • Fully paid sick leave and corporate health insurance.

  • Group and individual lessons in English.

  • The opportunity to independently fill your compensation package with many options from the company (health support: sports, massages; consultations with a psychologist, or psychotherapist; professional development: courses, trainings, seminars, and much more).

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About The Company

Founded in 2009, Plarium Global Ltd. is dedicated to creating the best mobile and social experience for hardcore and casual gamers worldwide. With over 435 million registered users, we're proud to be consistently ranked among Facebook’s top game developers.

Plarium employs more than 1,300 individuals, and is headquartered in Israel with eight offices and development studios across Europe and the United States. Our games are available on iOS, Android, and PC. They are also available through Plarium Play, our optimized game launcher for PC and Mac players.
Plarium was acquired by Aristocrat in October 2017 and operates as a wholly owned subsidiary.

Our players constantly challenge us to improve our games in ways we never envisioned. They've built global communities, forged new friendships, and done more than just “play” our games – they've brought them to life.

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