Principal VFX Artist

8 Months ago • 4 Years + • VFX

Job Summary

Job Description

Playrix seeks a Principal VFX Artist with 4+ years of experience to elevate game visuals. Expertise in Unity, Unreal, and creating captivating effects is essential. You'll lead a team, improve UI, and ensure effects meet the game's vision.
Must have:
  • VFX Artist
  • Unity/Unreal
  • Mobile Projects
  • Graphic Editors
Good to have:
  • Shader Experience
  • Animation Skills
  • Industry Trends
  • Team Leadership
Perks:
  • Flexible Schedule
  • Health Insurance

Job Details

Principal VFX Artist

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

Our flagship products are currently in a new phase of visual quality development. We're looking for a talented, experienced, and skilled Principal VFX Artist to help us achieve this as efficiently as possible while maintaining our leadership position in casual gaming.

Collaborating directly with the Producer and Art Director, you'll tackle complex tasks related to improving the overall quality of effects in our products. You'll be working alongside leading gaming industry professionals and implementing artistic, creative, and technical innovations in games with an audience in the multi-millions.

Tasks

  • Bringing more life and excitement to the game through design and use of visual effects and animation
  • Redesigning and improving match-3 effects, UI, isometry, and in-game events
  • Mentoring other VFX Artists and Animators and leading by example
  • Coordinating with Art, Design, and Animation teams to ensure the VFX match quality targets the vision for the game
  • Staying up to date with industry trends and techniques to continuously improve our VFX pipeline and tools
  • Collaborating with other departments to reach levels of visual quality that are simply explosive

Requirements

  • Portfolio and 4+ years of professional experience as an effects artist or animator, preferably in mobile projects
  • Skills in creating effects in Unity, Unreal, and our proprietary game engines, as well as their implementation in our products
  • Expert skills in working with graphic editors
  • Good sense for dynamics, shape, color, and composition
  • Ability to work with attention management and flow in games
  • Experience with shaders
  • Fluency in Russian

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices

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