UI/UX Artist - Hole.io

1 Month ago • All levels • UI/UX Design

Job Summary

Job Description

Voodoo's Live games team seeks a skilled UI/UX Artist to enhance the user interface of Hole.io. Responsibilities include designing and implementing UI elements in Unity and Figma, creating a UI Style Bible and component libraries, collaborating with the Art Director and Game Designers, ensuring UI consistency and functionality, and iterating based on feedback and user data. The ideal candidate possesses strong 2D art skills, Unity experience, and a proven ability to create visually compelling and intuitive interfaces for mobile games. This role involves close collaboration with a cross-functional team and requires proficiency in Figma, Unity, and 2D design principles.
Must have:
  • Proven experience as a UI/UX Artist on mobile games
  • Strong Figma & Unity skills
  • Excellent 2D design & rendering skills
  • Ability to build consistent UI visual language
  • Experience with cross-functional remote teams
  • Fluency in English

Job Details

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is Barcelona-based or fully remote within CET +/-2h.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.

You will be joining one of our Live Studios, working on Hole.io.

Role

We are looking for a highly skilled UI/UX Artist to elevate the user interface of Hole.io. You must have strong 2D art skills, a refined sense of visual polish, and a proven ability to define and implement a complete UI vision working closely with the Art Director. This role requires hands-on experience in Unity, from designing UI elements in Figma to setting up and integrating them in-engine. You will collaborate closely with the Art Director, Game Designers, and Developers to craft interfaces that are both visually compelling and functionally intuitive.

You will be responsible for building and maintaining a consistent UI style across the game and ensuring your designs enhance gameplay clarity and player satisfaction. Your role also includes creating the UI Style Bible and component libraries in figma, ensuring that design systems are scalable and cohesive.

    • Establish a high quality, scalable UI, from early concepts to final implementation.
    • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
    • Design high-quality 2D assets for menus, HUDs, buttons, icons, and other UI elements.
    • Setup, integrate, and animate UI scenes in Unity.
    • Collaborate with the Art Director to ensure consistency with the game's visual tone.
    • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
    • Ensure technical feasibility and performance of UI assets on mobile devices.
    • Iterate quickly based on team feedback and live user data.

Profile

    • Proven experience as a UI/UX Artist on shipped mobile games.
    • Strong proficiency in Figma with experience building and maintaining component libraries.
    • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
    • Excellent 2D design and rendering skills, with a keen eye for visual hierarchy, composition, and readability.
    • Demonstrated ability to build and follow a consistent UI visual language.
    • Experience collaborating with cross-functional remote teams.
    • Fluent in English.
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