VFX Artist - (Contracted, remote)

5 Months ago • All levels • Technical Art

Job Summary

Job Description

VFX Artist needed for hand-drawn animation, game implementation, and collaboration with the team. Experience in 2D art, hand-drawn animation, and particle systems is required.
Must have:
  • 2D art
  • Hand-drawn animation
  • Particle systems
  • Game implementation
Good to have:
  • Fighting games
  • Animation software
  • Collaborative project
  • Engine experience
Perks:
  • Remote work
  • Collaboration

Job Details

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.  

If this is the right environment for you, we are currently searching for a VFX Artist.  
 
This position is full time, remote and will be based out of Maximum Entertainment Studios Brazil in Brazil.
 
In this position, you will: 
  • Hand drawn animate VFXs for specific character skills, choreographies, and backgrounds.
  • Post-produce and export for game implementation.
  • Have periodic meetings with the team to receive briefing and feedback about your tasks.
  • Run educated estimations and commit to objectives with production.
Ideally, you have:
  • Knowledge in videogame production pipelines.
  • Knowledge of fighting games in general, especially 2D fighting games is desirable.
  • Knowledge and Experience in 2D art and hand drawn animation.
  • Experience with implementation on engines is desirable.
  • Experience in particle systems, animation and composition software (like AE).
  • Knowledge of collaborative project and task management software.
  • Good communication skills in English. Aligns with Maximum Games’ Core Values: Scrappy, Creative Problem Solver, Avid Learner, Cares, Seeks Context, Adaptable
Additional Information:
All your information will be kept confidential according to EEO guidelines.
 

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