Realistic 3D Character Artist Senior (Brazil)

1 Month ago • 3-5 Years • 3D Art

About the job

Job Description

Room 8 Studio is seeking a highly skilled and experienced 3D Character Artist to work on game projects for PC and consoles. Responsibilities include creating high-poly and low-poly models of photoreal characters and creatures, optimizing UV mapping and texture baking, working with photorealistic texturing and game engines. The ideal candidate will have extensive experience in Zbrush, Maya/Max, Substance Painter, and knowledge of anatomy, cloth simulation, and modern pipelines. Excellent communication and understanding of concept interpretation are crucial for this role.
Must have:
  • High-poly sculpt in Zbrush
  • SubD modeling in Max/Maya
  • Character topology for animation
  • Cloth simulation in Marvelous Designer
  • Strong knowledge of anatomy
  • Experience in working with hard surface
  • Texturing in Substance Painter
  • Good understanding of modern pipelines and requirements for Photorealistic Character creation
  • Ability to follow and correctly interpret/improve the concept idea
  • Work experience in game projects for PCs and consoles as a Character Artist
  • Relevant portfolio with examples of works in the corresponding direction
  • Intermediate English level and above
Good to have:
  • Experience creating hair for games
  • Experience in making creatures
  • Knowledge of Unreal Engine 4
  • Drawing skills
  • Good understanding of rigging and animation process
Perks:
  • Competitive financial remuneration
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers
  • Culture of diversity and inclusion
  • Community of people who understand and share your passion for games
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Next great challenge is coming:

We are looking for experienced and highly skilled 3D Character Artists, who are striving to work on the best game projects and are not afraid to challenge their skills.

This is a contract-based position.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Character topology for animation;
  • Cloth simulation in Marvelous Designer;
  • Strong knowledge of anatomy;
  • Experience in working with hard surface;
  • Texturing in Substance Painter;
  • Good understanding of modern pipelines and requirements for the Photorealistic Character creation;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Work experience in game projects for PCs and consoles as a Character Artist;
  • Relevant portfolio with examples of works in the corresponding direction;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience creating hair for games;
  • Experience in making creatures;
  • Knowledge of Unreal Engine 4;
  • Drawing skills;
  • Good understanding of rigging and animation process.

Working with Room 8 Studio,
you will:

  • Create high-poly and low-poly models of photoreal characters and creatures for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with photorealistic texturing;
  • Work with game engines.

Cooperate alongside the team
of game dev professionals,
and get even more:

  • competitive financial remuneration;
  • challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • a culture of diversity and inclusion to unite the most outstanding talents;
  • community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

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