Homa is a global mobile game developer and publisher with 80+ titles and 2B downloads. At the heart of our mission is a simple goal: create the games people love. We combine cutting-edge technology with a passion for games to build mass-market hits with franchise potential.
We focus on achieving product-market fit with mass-market games and scaling them into lasting, retentive experiences that players enjoy for years. Powered by deep expertise in product and tech, our proprietary platform, Homa Lab, provides developers with the market intelligence, data tools, and game tech they need to succeed globally.
Since our inception, we’ve raised $165 million from top-tier investors including Headline, Northzone, Eurazeo, and Bpifrance, with backing from notable angels such as the founders of King, Sorare, and Spotify. But what truly sets Homa apart is our team.
We believe in the power of extraordinary talent. Our diverse and rapidly growing team, spanning different countries, cultures, and backgrounds, is united by a shared ambition to shape the future of gaming. We foster a high-performing, collaborative ecosystem where talent density drives everything from innovative gameplay to long-term studio partnerships.
As an Art Producer, you’ll play a key role in ensuring the smooth and efficient execution of art production for our number one casual mobile game: All in Hole. You will report directly to the Art Director and partner closely with the art and product teams to drive timely, high-quality art asset delivery and contribute to shaping how Homa scales art operations. Your main responsibilities will include:
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