Art Producer

1 Day ago • All levels • Art

Job Summary

Job Description

Homa is a global mobile game developer and publisher seeking an Art Producer for their casual mobile game, 'All in Hole'. The role involves ensuring efficient art production, reporting to the Art Director, and collaborating with art and product teams. Key responsibilities include planning task distribution and resource allocation, acting as a liaison between art and product teams, driving scheduling and progress tracking, and fostering clear communication among team members to ensure timely, high-quality art asset delivery.
Must have:
  • Plan and monitor task distribution and resource allocation.
  • Act as a cross-functional bridge between art and product teams.
  • Drive scheduling, progress tracking, and workflow optimization.
  • Foster clarity and communication.

Job Details

Homa is a global mobile game developer and publisher with 80+ titles and 2B downloads. At the heart of our mission is a simple goal: create the games people love. We combine cutting-edge technology with a passion for games to build mass-market hits with franchise potential.

We focus on achieving product-market fit with mass-market games and scaling them into lasting, retentive experiences that players enjoy for years. Powered by deep expertise in product and tech, our proprietary platform, Homa Lab, provides developers with the market intelligence, data tools, and game tech they need to succeed globally.

Since our inception, we’ve raised $165 million from top-tier investors including Headline, Northzone, Eurazeo, and Bpifrance, with backing from notable angels such as the founders of King, Sorare, and Spotify. But what truly sets Homa apart is our team.

We believe in the power of extraordinary talent. Our diverse and rapidly growing team, spanning different countries, cultures, and backgrounds, is united by a shared ambition to shape the future of gaming. We foster a high-performing, collaborative ecosystem where talent density drives everything from innovative gameplay to long-term studio partnerships.

Mission

As an Art Producer, you’ll play a key role in ensuring the smooth and efficient execution of art production for our number one casual mobile game: All in Hole. You will report directly to the Art Director and partner closely with the art and product teams to drive timely, high-quality art asset delivery and contribute to shaping how Homa scales art operations. Your main responsibilities will include:

  • Plan and monitor task distribution and resource allocation, maintaining visibility on who’s doing what, when, and how that fits into broader production priorities.
  • Act as a cross-functional bridge between art and product teams, participating in key meetings to gather briefs, surface constraints, and align on evolving priorities.
  • Drive scheduling, progress tracking, and workflow optimization, adapting quickly to shifts in scope, bandwidth, or timelines to maintain steady production flow.
  • Foster clarity and communication, keeping artists and stakeholders informed, connected, and empowered to collaborate efficiently.

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About The Company

Homa is a gaming technology lab that gives game creators the data-driven tools and human expertise needed to turn their creative ideas intro commercial hits. The technology we create is used by game creators around the world to create games that hit players' sweet spot, and the commercial jackpot. We’re building a modern workplace with a remote-friendly way of working.

France (Remote)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (On-Site)

Île-de-France, France (On-Site)

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