We are looking for an experienced Audio Artist who can make an immediate contribution to the creative and technical design and implementation of all aspects of audio on the UFC Franchise. The successful candidate will be expected to demonstrate initiative, problem solving-abilities, and strong communication skills in order to achieve a high quality audio experience.
Audio Artists focused on UFC will contribute to SFX and Speech content and runtime systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess exemplary skills in designing and implementing high quality assets as well as advanced asset management. The candidate should possess the ability to translate project requirements into functional, immersive, and dynamic runtime systems.
The candidate will communicate effectively and efficiently under tight deadlines while owning the quality of their work. The ideal candidate will have a strong passion for game audio design and an aptitude for problem-solving.
Responsibilities
Build audio content and runtime systems with visual programming and scripting languages
Design Sound Effects assets using common Digital Audio Workstations and Audio PlugIns
Edit, Process, and Implement recorded Speech assets
Optimize and debug runtime audio data to work and fit within modern console limitations
Communicate designs, best practices and risks to your team and the greater EA community
Collaborate with other Audio Artists and Workgroups to help drive Cross Team Initiatives
Contributes to the creation of the audio creative design within and outside their audio specialty
Documents workflows and pipelines, and make sure any relevant information in your day to day role is up to date
Qualifications
Shipped at least 3 titles, with 5+ years experience in games
Fluent with at least one visual programming tool and/or engine (Unreal, Unity, etc)
Comfortable debugging workflows, pipelines, and runtime systems
Experience in managing large quantities of content/data
Creative mindset with focus on how to improve product quality and team productivity
Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production
Nice to Have
General knowledge of UFC/MMA
Programming experience in C++ or C#
Voice talent direction and script writing/editing
Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)
*Prefer to find someone who is local to the Vancouver area and could join us in the Burnaby office 2-3 days per week, but will also consider remote applications if it’s the right fit.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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