Audio Artist - EA Sports UFC

1 Month ago • 5 Years + • Sound Design

About the job

Job Description

EA Sports UFC seeks an Audio Artist with 5+ years of experience in game audio. Proficiency in visual programming tools, sound design, and asset management is essential. Candidates should possess strong communication and problem-solving skills.
Must have:
  • Visual Programming
  • Sound Design
  • Asset Management
  • Problem Solving
Good to have:
  • Unreal Engine
  • Unity Engine
  • C++ Programming
  • C# Programming
Perks:
  • Free Games
  • Paid Time Off
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

We are looking for an experienced Audio Artist who can make an immediate contribution to the creative and technical design and implementation of all aspects of audio on the UFC Franchise. The successful candidate will be expected to demonstrate initiative, problem solving-abilities, and strong communication skills in order to achieve a high quality audio experience.

Audio Artists focused on UFC will contribute to SFX and Speech content and runtime systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess exemplary skills in designing and implementing high quality assets as well as advanced asset management. The candidate should possess the ability to translate project requirements into functional, immersive, and dynamic runtime systems.

The candidate will communicate effectively and efficiently under tight deadlines while owning the quality of their work. The ideal candidate will have a strong passion for game audio design and an aptitude for problem-solving.

Responsibilities

  • Build audio content and runtime systems with visual programming and scripting languages

  • Design Sound Effects assets using common Digital Audio Workstations and Audio PlugIns

  • Edit, Process, and Implement recorded Speech assets

  • Optimize and debug runtime audio data to work and fit within modern console limitations

  • Communicate designs, best practices and risks to your team and the greater EA community

  • Collaborate with other Audio Artists and Workgroups to help drive Cross Team Initiatives

  • Contributes to the creation of the audio creative design within and outside their audio specialty

  • Documents workflows and pipelines, and make sure any relevant information in your day to day role is up to date

Qualifications

  • Shipped at least 3 titles, with 5+ years experience in games

  • Fluent with at least one visual programming tool and/or engine (Unreal, Unity, etc)

  • Comfortable debugging workflows, pipelines, and runtime systems

  • Experience in managing large quantities of content/data

  • Creative mindset with focus on how to improve product quality and team productivity

  • Understanding of digital audio, acoustics and/or psychoacoustics fundamentals

  • Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production

Nice to Have

  • General knowledge of UFC/MMA

  • Programming experience in C++ or C#

  • Voice talent direction and script writing/editing

  • Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)

*Prefer to find someone who is local to the Vancouver area and could join us in the Burnaby office 2-3 days per week, but will also consider remote applications if it’s the right fit.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Stockholm, Stockholm County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Redwood City, California, United States (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Ontario, Canada (Remote)

Madrid, Community Of Madrid, Spain (On-Site)

Montreal, Quebec, Canada (On-Site)

Guildford, England, United Kingdom (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Orlando, Florida, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Similar Skill Jobs

PlayQ - Senior Data Analyst

PlayQ, United States (On-Site)

Techland - UE5 Character Artist

Techland, Poland (On-Site)

Ubisoft - Senior Graphic Programmer

Ubisoft, China (On-Site)

Activision - Senior Manager, Analytics Insights

Activision, United States (On-Site)

The Walt Disney Company - Senior Compositor

The Walt Disney Company, Canada (Hybrid)

Light Speed Studios - エフェクトアーティスト|VFX Artist

Light Speed Studios, Japan (On-Site)

Light Speed Studios - ナラティブデザイナー|Narrative Designer

Light Speed Studios, Japan (On-Site)

Light Speed Studios - カードシーン演出|Cinematic Artist

Light Speed Studios, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

The Walt Disney Company - Senior Compositor

The Walt Disney Company, Canada (Hybrid)

Kabam - Product Marketing Co-op

Kabam, Canada (Hybrid)

Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX, Canada (Hybrid)

Behaviour Interactive - Senior Financial Analyst | Analyste Financière Senior·e

Behaviour Interactive, Canada (Hybrid)

Ubisoft - Spécialiste FinOps

Ubisoft, Canada (On-Site)

Ubisoft - FinOps Specialist

Ubisoft, Canada (On-Site)

SideFX Software - Web Developer

SideFX Software, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Sound Design Jobs

CD PROJEKT RED - Music Director

CD PROJEKT RED, Poland (On-Site)

CD PROJEKT RED - Music Director

CD PROJEKT RED, United States (On-Site)

Larian Studios - Soundscape Designer

Larian Studios, United Kingdom (On-Site)

Larian Studios - Sound Designer

Larian Studios, United Kingdom (On-Site)

Mojang Studios - Sound Designer

Mojang Studios, Sweden (On-Site)

Nintendo - Lead Audio Algorithms Software Engineer (NTD)

Nintendo, United States (On-Site)

WebMD - Audio Visual Technician (m/w/d)

WebMD, Germany (Hybrid)

Get notifed when new similar jobs are uploaded