C++ Game Developer

10 Hours ago • All levels

Job Summary

Job Description

The C++ Game Developer role involves working with custom and Unreal Engine-based projects. Responsibilities include porting and adapting game engines for modern hardware, developing and supporting Unreal Engine projects, maintaining code quality, collaborating with a team, and taking ownership of technical challenges. The role requires a strong understanding of game systems, with a focus on optimization and feature development. The team works in a fully English-speaking environment and encourages proactive problem-solving across different engine architectures. Successful candidates will contribute to high-quality game development.
Must have:
  • Strong C++ development experience in game systems.
  • Experience with custom or proprietary game engines.
  • Familiarity with Unreal Engine 4/5.
  • Solid debugging and optimization skills.
  • Clear verbal and written English communication.
Good to have:
  • Experience with game porting and cross-platform development.
  • Knowledge of console SDKs and platform compliance.
  • Familiarity with profiling tools.
Perks:
  • Fast hiring process.
  • 20 Paid Vacation Days.
  • 10 Paid Sick Leave Days.
  • Regular salary reviews.
  • Personal Development Plan.
  • Accountant support and full taxes coverage.
  • Comfortable Office Location and the ability to work remotely.
  • Corporate English lessons.
  • Advanced training compensation.
  • Career Path and Mentorship Program.
  • Referral internal Program.
  • Community of people who understand your game passion.

Job Details

We’re looking for a talented Game Developer with strong C++ skills and a deep understanding of game systems to join our team. This role involves working across both custom engine and Unreal Engine-based projects, with a focus on porting, optimization, and feature development for modern platforms.

ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.

Responsibilities:

  • Contribute to porting and adapting custom game engines for current-generation hardware, including implementation of platform-specific systems (threading, networking, input, audio, etc.).
  • Participate in the development and support of Unreal Engine projects, including gameplay systems, tools, and performance optimization.
  • Read, understand, and extend large, legacy codebases while maintaining code quality and stability.
  • Collaborate with a team of developers, designers, and QA in a fully English-speaking environment.
  • Take ownership of technical challenges and work proactively to resolve them across a variety of engine architectures.

Requirements:

  • Strong C++ development experience, especially in performance-sensitive game systems.
  • Proven experience working with custom or proprietary game engines.
  • Familiarity with Unreal Engine 4/5, including modules, Blueprints, and the build system.
  • Solid debugging and optimization skills on at least one major platform (PC, PS5, Xbox Series X/S, or Switch).
  • Ability to work effectively in a strictly English-speaking team – clear verbal and written communication is essential.

Will be an advantage:

  • Experience with game porting and cross-platform development.
  • Knowledge of console SDKs and platform compliance requirements.
  • Familiarity with profiling tools like RenderDoc, PIX, Unreal Insights, or equivalent.

What we offer:

  • Fast hiring and clear  process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support and full taxes coverage;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

If you’re passionate about solving complex technical problems, adapting and optimizing large systems, and contributing to high-quality game development across multiple technologies – we’d love to hear from you.

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