Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.
Our mission: unite and excite people all over the world.
We are looking for a Software Developer with focus on Build Tools and CI to join Developer Experience Team.
One of our goals is to provide CI as a Service for most of our developer teams: Game Backend (C++ / C#), Game client (C++ / C#), Web services (JS / PHP), ourselves (Kotlin / Python), Art / Game Designers (digital assets, game configuration)
Areas you’ll cover:
From local builds, running linters, tests
Through checking each Merge Request in CI
To uploading ready builds to registry and triggering deployments (we don’t own deployments logic, only provide convenient “trigger”)
Tasks to be solved:
On CI server:
Transfer all build ownership to DevExp
Consolidate and standardize CI code across all builds
Develop and support other teams' builds
Establish CI testing practices
Implement build observability system
Maintain build infrastructure
Enhance build pipelines performance while keeping costs controllable
On Developers’ machines:
Investigate local build processes across teams
Enable local build performance insights
Implement build optimizations with focus on CI compatibility and developer experience
Develop and integrate local tooling such as code generators and linters
Other:
Maintain test automation infrastructure - e.g. Open Device Farm, Aerokube Moon
Handle deployment of DevExp internal tooling
Oversee DevExp internal tools operation and health
To work, you will need:
3+ years of software development in C++ / Java / Kotlin / languages of similar complexity
Experience building complex (not just docker build && docker push) build pipelines for projects in various languages
Interest in digging into build systems like make/CMake/Meson/xcodebuild/gradle/webpack etc.
Ability to write maintainable Python code
Confidence in administration of Linux (mostly), Windows and Mac machines
Good knowledge of Python 3.7+
Experience using cloud platforms: GCP (preferred), AWS, Azure etc
Skill of digging into unknown code and finding solutions without having full context
Good understanding of Git in GitFlow-like and in trunk-based repos
It will be very useful:
Higher technical education, any background in science
Passion for games
Experience with Docker and IaC
Experience with Prometheus and Grafana
Passion for problem solving
Basic knowledge of other programming languages
What we offer and our benefits:
The best team in the world!
An excellent remuneration package, including a 13th salary
Full-coverage relocation for you and your family to Cyprus (Limassol)
A modern and sunny office space close to the sea
Private health insurance for you and your family members
A monthly school allowance for your children at pre-school and school-age
Lunch compensation
Sports and fitness allowance
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties
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Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
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