Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
We are looking for a Middle Backend C++ developer to develop our game framework and tools. Our goal is to make developing game mechanics as efficient as possible and eliminate technical limitations.
Candidates are expected to have experience in backend service development, proficiency in network and multithreaded programming, experience with databases, and an interest in software design.
Working with the team to develop components for our game framework.
Developing network I/O and asynchronous task execution components based on Boost.Asio and Boost.Beast.
Developing a system for efficient persistent data management in game mechanics (Object Relational Mapper for PostgreSQL).
Developing a protocol code generator and automation of routine tasks (Python).
Creating a plugin/module system for game mechanics.
Developing data replication and messaging systems for game code.
Creating event systems that allow game mechanics to interact with each other and with the game client.
Refactoring legacy systems and migrating code to new solutions.
Developing and supporting the automated testing of framework code.
Creating and maintaining documentation for developers.
Updating and supporting third-party libraries.
At least three years of experience developing backend applications in C++ (17+) for Linux in a product company.
Proficiency in medium-complexity template metaprogramming (Specializations, Variadics, SFINAE/Concepts)
At least one year's experience of Python development.
Knowledge of design principles and patterns, and the ability to apply them effectively.
Practical experience with network and multithreaded programming.
Practical experience with relational databases.
Experience developing libraries or frameworks.
Experience with Boost.Asio or similar libraries.
Experience with non-relational databases.
Experience with message brokers.
Experience with C#.
Experience with GameDev.
The best team in the world!
An excellent remuneration package, including a 13th salary.
Full relocation coverage for you and your family to Cyprus (Limassol).
A modern, sunny office close to the sea.
Private health insurance for you and your family members.
A monthly pre-school, school, and university allowance for employees' children.
Lunch compensation.
A sports and fitness allowance.
Company-funded personal development opportunities (professional and language courses, books, etc.).
Bonuses for outstanding results, years of service, marriage, and childbirth.
Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
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Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
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