Creature Modeler

1 Month ago • 3 Years + • Concept Art

Job Summary

Job Description

ILM Vancouver seeks a Creature Modeler to create high-end CG creatures, characters, and costumes for feature films and episodic projects. Responsibilities include building 3D assets, collaborating with other artists (modeling lead, VFX supervisor, texture artist), meeting production deadlines, presenting work in dailies, and creating flex shapes and correctives. The ideal candidate will have 3+ years of experience in a VFX studio, strong anatomy and character design skills, proficiency in Maya and ZBrush, and a portfolio showcasing their abilities. Experience with animation and a good understanding of the VFX pipeline are advantageous.
Must have:
  • 3+ years VFX experience
  • Strong anatomy understanding
  • Proficient in Maya & ZBrush
  • High-end CG creature creation
  • Collaboration skills
  • Portfolio showcasing skills
Good to have:
  • Animation experience
  • Traditional art skills
  • Knowledge of VFX pipeline
  • Linux knowledge

Job Details

Job Posting Title:

Creature Modeler

Req ID:

10093819

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is growing, and we are looking for an outstanding artist to join our DMS (Digital Model Shop) team. With an emphasis on anatomy and form, as a Creature Modeler you will create three dimensional CG characters, creatures and costumes for production.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the DMS (Digital Model Shop) team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Create high end CG creatures, characters and costumes for a variety of feature film and episodic projects

  • In building creatures, you will incorporate technical expertise, artistic ability, and a great understanding of visual effects to make sure your asset meet all aesthetic and technical attributes needed for the show

  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset

  • Work with production and model leadership and/or CG Supervisor to deliver high quality assets on time that meet all departments needs.

  • Build the geometry, with an understanding of how the asset will be used in the entire production process

  • Present your work in dailies and discuss all aspects of your asset as needed

  • Create flex shapes, correctives and basic face shapes

  • Sculpt in shot correctives to improve and push anatomy and costumes

  • Model other elements such as props or smaller hard surface builds as the project's schedule requires

What We’re Looking For

  • Portfolio demonstrating growing character skills, displaying a strong understanding of anatomy, character design, and posing

  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

  • 3+ years proven experience crafting digital creatures and characters as well as a variety of other assets in a VFX studio environment. Additional animation experience is a plus

  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline

  • 3+ years Maya and Zbrush experience and demonstration of a desire to continuously develop both technically and artistically

  • Knowledge of LINUX is a necessity to navigate through ILM’s production pipeline

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

The hiring range for this position in Vancouver is C$85,900 to C$109,900 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Modeling

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2024-06-21

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