Economy Designer

45 Minutes ago • 3 Years + • Game Economy

Job Summary

Job Description

OtherSide Entertainment seeks an Economy Designer to craft and maintain the game economy for their upcoming PC and console multiplayer games, starting from pre-launch development through live operations. Responsibilities include designing reward schemes, modeling player behavior, collaborating with game designers, analyzing market trends, and working with various teams to ensure player engagement and retention. The ideal candidate possesses extensive experience in live game economies, particularly in a premium + DLC model. They will be proficient in data analysis (SQL, Tableau), possess strong spreadsheet skills, and demonstrate a passion for creating fun player experiences. The role involves mapping economies, creating progression mechanics, and collaborating with publishing, marketing, and other departments. Success will be measured through the achievement of aggressive retention targets.
Must have:
  • 3+ years monetization/economy design experience
  • Experience launching and managing live game economies
  • Proficient in spreadsheets, formulas, and data analysis (SQL, Tableau)
  • Passion for game development and improving player experiences
Good to have:
  • Familiarity with immersive sims, multiplayer, or stealth games
  • Experience with agile processes
  • Experience in distributed teams and with external partners
Perks:
  • Competitive compensation
  • Full suite of benefits
  • Remote work

Job Details

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About The Company

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.

They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!


The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.  

United States (Remote)

United States (Remote)

United States (Remote)

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