Environment Artist

7 Hours ago • 1-5 Years • Technical Art

About the job

SummaryBy Outscal

Must have:
  • AAA title experience
  • Passion for environmental storytelling
  • Technical understanding of in-game art creation
  • Optimization of environments and assets
  • Experience working cross-disciplinary
  • Proficiency in 3D applications (3ds Max, Maya, etc.)
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IO Interactive is currently looking for a Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Collaborate closely with our Art Director, Concept Artists, and the rest of the Environment Art team in the creation of in-game environments.
  • Block out levels together with level design that respect metrics and cinematic requirements, while also creating conceptually interesting spaces.
  • Translate concepts into producible game assets by creating modular and reusable assets.
  • Be responsible for the final art asset production for certain parts of the game.
  • When required, assist lighting artists and tech artists in their work for game environments.
  • Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
  • Add final polish to already existing graphics.
  • Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.


Who you are:

  • You are a well-versed game artist and have worked on at least one AAA title.
  • An artist with an understanding and passion for environmental storytelling.
  • You have in-depth understanding of the technical limitations and requirements for in-game art creation.
  • You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
  • Have experience working cross-disciplinary, with direction, concept, environment artists, technical artists and level designers, among other disciplines.
  • You are proficiency in one or more 3D applications (3ds Max, Maya, or other).


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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