Environment Artist

1 Month ago • 2-5 Years • Concept Art • 3D Art

Job Summary

Job Description

UNSEEN is seeking an experienced Environment Artist to contribute to the creation of their game, KEMURI. Responsibilities include collaborating with the Level Design team and other leads to build high-quality game environments. This involves modeling, texturing, material creation, lighting, and other environment-related tasks. The ideal candidate will have 2+ years of professional experience, a strong understanding of environment production pipelines, and a portfolio showcasing a variety of techniques and visually appealing assets. The ability to create initial sketches and concepts is a plus. The role requires strong collaboration skills and effective communication within a multi-disciplinary team.
Must have:
  • 2+ years experience as Environment Artist
  • Knowledge of environment production pipelines
  • Proficient in modeling, texturing, lighting
  • Excellent collaboration skills
  • Strong portfolio
Good to have:
  • Experience with 3D asset outsourcing
  • Japanese language skills
  • Concept art skills

Job Details

Come join UNSEEN as an Environment Artist! Let's create the world of KEMURI together!

Responsibilities

  • Work closely with the Level Design team, Art Leads, and other Leads under the direction of the Environment Lead to complete excellent environments

  • Improve the quality and technique of environment models, and complete the assigned parts in a precise manner

  • Create a wide range of environment assets, from realistic to stylized

  • Perform all environment-related operations such as modeling, texturing, materials, lighting, level art etc.

  • Work with the Environment lead to suggest artistic and technical solutions to achieve quality improvements

Job Description

Come join UNSEEN as a Environment Artist! Let's create the world of KEMURI together!

Requirements

Skills & Requirements

  • 2+ years of professional experience as an Environment Artist

  • Knowledge of current generation environment production pipelines

  • Understanding of where to focus your efforts to be effective

  • Passion and skills in creating immersive and resonant environments

  • Conceptual and concept interpretation skills

  • Good architectural modeling and texture creation techniques

  • Portfolio demonstrating a variety of techniques and visually appealing art assets

  • English speaking and writing skills (Japanese is a plus)

  • Ability to manage time effectively and assist Art Leads with scheduling and scoping project needs

  • Additional duties may be assigned

Qualities

  • Self-driven and excels in a multi-disciplinary team setting

  • Dedicated collaborator aiming to enhance art and technology through cross-departmental and multidisciplinary efforts

  • Exceptional team player focused on fostering the growth and success of multiple teams through encouragement, inspiration, inclusivity, and mutual respect

  • Excellent interpersonal abilities with a commitment to building a diverse, diligent, and compassionate team

  • Proficient in effective communication, providing feedback, and adapting to creative and artistic guidance

+Pluses

  • Ability to create initial sketches and concepts that visualize the environment's look

  • Experience with 3D art assets outsourcing

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About The Company

We are a borderless and mysterious game development studio created by artists, founded by Ikumi Nakamura. We work without being seen.

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

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