Expert Technical Artist - Graphics

1 Month ago • 7 Years + • Rendering

Job Summary

Job Description

CD PROJEKT RED seeks an Expert Technical Artist specializing in Graphics for their Boston studio to work on Cyberpunk 2. This role requires close collaboration with engineers, designers, and other developers to meet visual targets and ensure alignment between creative and technical goals. Responsibilities include look development, prototyping rendering systems in Unreal Engine 5, researching rendering trends, maintaining visual coherence, troubleshooting performance issues, managing GPU budgets, developing tests for optimized content, fostering collaboration, and mentoring the art team. The ideal candidate possesses 7+ years of experience in game development, a strong understanding of GPU workflows and Unreal Engine 5, shader programming expertise (HLSL, GSL), experience with node-based shading systems, and proficiency with profiling tools.
Must have:
  • 7+ years game dev experience
  • Unreal Engine 5 expertise
  • Shader programming (HLSL/GSL)
  • Node-based shading systems
  • GPU workflow understanding
  • Profiling tools experience
  • Excellent communication skills
Good to have:
  • C++ or Python for tool development
  • DirectX 12 familiarity
Perks:
  • Company-paid healthcare
  • Paid leave (20-26 days)
  • 401k matching
  • Gym membership reimbursement
  • Flexible working hours
  • Training opportunities
  • Company merch
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You will bring your years of expertise, artistic and programming skills, attention to detail, and passion for creating outstanding visuals that deliver on our ambitious artistic and technical goals. 

Daily Responsibilities:

  • Work closely with graphics engineers, designers, artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals. 
  • Look-development to establish and breakdown high bar visual targets developing processes and procedures mapping to real-time execution.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging rendering trends and advancements.
  • Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets. 
  • Identify, investigate, troubleshoot, and resolve rendering and performance related concerns. 
  • Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers. 
  • Develop gyms and unit tests to support artist deployment of optimised and performant content.
  • Foster cross-functional collaboration to ensure developed solutions contribute effectively to all systemic components.
  • Partner, mentor and guide our art team in best practices and technical approaches to building and rendering our world. 

Qualifications

  • Minimum 7+ years of experience in the video games industry with a focus and passion for rendering, shading, lighting, vfx, and/or realtime graphics. 
  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and real-time performance requirements. 
  • Strong HLSL, GSL, or similar shader programming expertise. 
  • Professional experience with node based shading systems.
  • Familiarity with Direct 12 or similar graphics API.  
  • Proven track record of building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar. 
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.

Nice to Have:

(Please note that these skills are not required to apply for the position)

  • Experience in tool development and automation using C++ or Python.

Additional Information

This job can be fully remote from the USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Remote)

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