Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.
Our mission: unite and excite people all over the world.
We are looking for a person to join the team who will develop the client side for our games, become part of the team and be able to develop with us!
Tasks to be solved:
Designing and developing a game client on the Cocos2d-x engine.
Immersion in the development of a cross-platform client using Unity.
Active participation in the design of architecture and implementation of game features.
Making joint decisions with artists, 3D modelers, game designers.
To work, you will need:
Confident programming in C++ (11/14+) and STL.
Experience working with interfaces on any C++ framework.
Knowledge of version control systems at a level sufficient for most real-world tasks.
Technical English.
It will be very useful:
Experience in commercial application development using Cocos2d-x.
Experience working with Unity.
Technical education.
Knowledge of Python.
Love of games.
What we offer:
The best team in the world!
An excellent remuneration package, including a 13th salary.
Full-coverage relocation for you and your family to Cyprus (Limassol).
A modern and sunny office space close to the sea.
Private health insurance for you and your family members.
A monthly school allowance for your children at pre-school and school-age.
Lunch compensation.
Personal development opportunities paid for by the company: professional and language courses, books, etc.
Bonuses for outstanding results, years worked, getting married, and the birth of a child.
Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.
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Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
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