Gameplay Engineer

58 Minutes ago • 3-5 Years • Game Engine • Backend Development • $49,530 PA - $149,243 PA

About the job

Job Description

We are seeking an exceptional Gameplay Engineer to join our live team and help craft a cutting-edge social game. Responsibilities include designing, developing, and refining networked gameplay systems, creating engaging limited-time events and daily activities to boost user retention, and implementing social features. You will work closely with designers and backend engineers, iterating quickly based on testing feedback. This role requires strong 3D vector math skills, experience with 3D art tools (like Maya), and proficiency in C, C++, or C#. MMO experience is a plus.
Must have:
  • 3-5+ years relevant programming experience
  • Excellent 3D Vector Math Skills
  • Experience with 3D art tools (Maya)
  • Gameplay systems development
  • C, C++, or C# proficiency
  • Scripting languages & data formats (LUA, JSON)
  • MMO experience
  • Excellent communication skills
Good to have:
  • Python programming
  • Backend languages (Go, Erlang, PL/SQL)
  • Persistent account data management
  • Synchronous multiplayer features
  • Live service multiplayer online games
  • Mobile game experience
Perks:
  • Medical, Dental, Vision
  • 401k
  • Paid Time Off
  • Annual Discretionary Bonus

We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.

What You’ll Do Here:

  • Limited time events (seasons) with unique and fun gameplay

  • Quests and other daily activities that drive user retention

  • Social experiences that make every moment better with others

  • Design, write, debug and refine networked gameplay systems and features

  • Iterate quickly in response to testing feedback and iterations

  • Provide technical insight and ideas regarding game design

  • Work closely with designers and back-end engineers on both real-time and asynchronous features

Must Haves:

  • 3-5+ years of relevant programming experience in the game industry

  • Excellent 3D Vector Math Skills

  • Knowledge and usage of a 3D art tool such as Maya

  • Experience building gameplay systems/building blocks for designers to author content

  • Careful attention to detail

  • Excellent communication skills and the ability to understand and solve problems presented by the team

  • Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games

  • Be fluent in C, C++ or C# and object-oriented programming

  • Have experience with scripting languages and multiple data formats (LUA, JSON etc)

  • Have MMO experience

Nice to Haves:

  • Python programming

  • Backend languages such as Go, Erlang and/or PL/SQL

  • Systems managing persistent account data

  • Synchronous multiplayer features

  • Live service multiplayer online games

  • Mobile games

We look forward to meeting you!

Please note: Include your portfolio link, if any. If not, please state what features you've worked on in that particular project. We also do require to take a gameplay test. Thank you!

Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $49,530 USD to $149,243 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

View Full Job Description
$49.5K - $149.2K/yr (Outscal est.)
$99.4K/yr avg.
Canada

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

Canada (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

View All Jobs

Get notified when new jobs are added by That game company

Similar Jobs

Ubisoft - Technical Director (Characters)

Ubisoft, Canada (Hybrid)

SuperPlay - Senior Technical Artist

SuperPlay, Romania (On-Site)

Tamatem Games - Game Artist

Tamatem Games, Jordan (On-Site)

HFG Entertainment   - Senior Animator

HFG Entertainment , India (On-Site)

Frontier Developments - Character Artist

Frontier Developments, United Kingdom (Hybrid)

Electronic Arts - Gameplay Software Engineer - American Football

Electronic Arts, United States (Hybrid)

AbZorba Games  - Unity Game Developer

AbZorba Games , United States (On-Site)

Blizzard Entertainment - 2025 US Co-Op - Game Engineering

Blizzard Entertainment, United States (On-Site)

SuperPlay - Unity Team Lead

SuperPlay, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Keywords Studios (Player Support) - Senior Technical Animator 技术动画-绑定方向

Keywords Studios (Player Support), China (On-Site)

Unknown Worlds - Lead Environment Artist

Unknown Worlds, (Remote)

Ubik Solutions   - 3D Animator

Ubik Solutions , India (On-Site)

Gunzilla - Senior Character Artist

Gunzilla, Ukraine (On-Site)

Stunlock Studios - Character Artist

Stunlock Studios, Sweden (On-Site)

The Walt Disney Company - CG Supervisor

The Walt Disney Company, Australia (On-Site)

Limit Break - Technical Artist

Limit Break, Japan (On-Site)

ClickForge - Animator

ClickForge, India (On-Site)

BOT VFX - Lead FX Artist

BOT VFX, India (On-Site)

Naughty Dog - Game Designer - Level

Naughty Dog, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Canada

Sago Mini - Production Manager

Sago Mini, Canada (On-Site)

PwC - Consulting Salesforce Director

PwC, Canada (Hybrid)

Snowed In Studios - Advanced Software Developer

Snowed In Studios, Canada (Remote)

Framestore - Compositor

Framestore, Canada (Hybrid)

Rockstar Games - Graphics Programmer

Rockstar Games, Canada (On-Site)

Electronic Arts - Development Director - Frostbite

Electronic Arts, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Game Engine Jobs

Blind Squirrel Games - Senior Generalist Engineer

Blind Squirrel Games, United States (Hybrid)

Dream Games - Software Engineer (New Grad)

Dream Games, Türkiye (On-Site)

Convai - Unreal engine developer

Convai, India (On-Site)

Stardock - Game Developer (C++)

Stardock, United States (On-Site)

Keywords Studios (Player Support) - Junior/Mid VFX Artist - 2025 Opportunities (Canada and Mexico)

Keywords Studios (Player Support), Mexico (Hybrid)

Shortgun Games - Sr. Unreal Programmer

Shortgun Games, India (Hybrid)

Bonfire Studios - Systems Engineer (Senior/Principal/Lead)

Bonfire Studios, United States (On-Site)

Get notifed when new similar jobs are uploaded